My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Valkyrie
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Knight Mini P.E.K.K.A Valkyrie The Log
Knight
Firecracker Hog Rider Zap Fireball The Log
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A Valkyrie
Fireball
Zap Hog Rider Knight The Log
Mini P.E.K.K.A
Zap Firecracker Valkyrie Hog Rider The Log
Valkyrie
Hog Rider Zap Firecracker Mini P.E.K.K.A
Hog Rider
Zap Knight Firecracker Fireball Valkyrie The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Fireball Mini P.E.K.K.A

Defense Synergies 7 12

Zap
Fireball Mini P.E.K.K.A Knight Firecracker Valkyrie The Log
Knight
Firecracker Zap Fireball Mini P.E.K.K.A The Log
Firecracker
Knight Valkyrie The Log Zap Mini P.E.K.K.A
Fireball
Zap The Log Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap The Log Knight Firecracker Fireball Valkyrie
Valkyrie
Firecracker Zap Fireball Mini P.E.K.K.A The Log
Hog Rider
The Log
Firecracker Fireball Mini P.E.K.K.A Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Valkyrie The Log
Mini P.E.K.K.A Zap Knight Firecracker Valkyrie The Log
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Firecracker Valkyrie
Firecracker Fireball Mini P.E.K.K.A Valkyrie The Log
Fireball The Log Zap Firecracker Valkyrie
Zap Firecracker Fireball
Zap Fireball Valkyrie The Log
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Zap Knight Firecracker Fireball The Log
Zap Firecracker Fireball
Mini P.E.K.K.A Zap Knight Fireball Valkyrie The Log
Fireball Valkyrie Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A The Log
Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie
Fireball Zap Knight Firecracker Valkyrie The Log
Zap Valkyrie The Log Knight Firecracker Fireball
Mini P.E.K.K.A
Valkyrie Knight Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap Fireball
Fireball Zap Knight Firecracker Mini P.E.K.K.A Valkyrie The Log
Zap Knight Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Zap Knight Fireball The Log
Knight Mini P.E.K.K.A Valkyrie
Firecracker Fireball Zap
Mini P.E.K.K.A Knight Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Zap Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie The Log
Knight Mini P.E.K.K.A Valkyrie
Zap Fireball Valkyrie The Log
Mini P.E.K.K.A Knight Fireball Valkyrie
Firecracker Fireball Valkyrie
Zap Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie The Log
Valkyrie Zap Firecracker Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie The Log
Firecracker Fireball Zap The Log
Fireball The Log
Knight Firecracker Fireball Valkyrie The Log
Fireball Zap Firecracker Valkyrie The Log
Firecracker Fireball Zap
Firecracker The Log
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Fireball Mini P.E.K.K.A
Firecracker Zap Knight Fireball Valkyrie The Log
Fireball Zap Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Zap Firecracker Fireball The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A The Log
Zap Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log Zap
Fireball Zap The Log
Fireball Zap Firecracker The Log
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Firecracker Fireball
Firecracker Fireball The Log
Zap Fireball
Fireball Zap Firecracker
The Log Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Valkyrie
The Log Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball The Log
Firecracker Zap Fireball
Zap Firecracker Fireball The Log

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