My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Executioner Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Bowler Executioner P.E.K.K.A Graveyard
Fireball
Bowler Executioner
Poison
Executioner Graveyard
Lightning
Knight Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Fireball Bowler Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Fireball

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Graveyard Knight Bowler Executioner
Knight
Executioner Graveyard Zap Fireball
Fireball
Zap Tornado Graveyard Knight
Tornado
Zap Fireball Executioner P.E.K.K.A Bowler Graveyard
Bowler
Graveyard Zap Tornado Executioner
Executioner
Knight Tornado Zap Bowler P.E.K.K.A
P.E.K.K.A
Zap Tornado Executioner Graveyard
Graveyard
Zap Knight Fireball Bowler Tornado P.E.K.K.A

Defense Synergies 6 8

Zap
Fireball Knight Tornado Bowler Executioner P.E.K.K.A
Knight
Executioner Zap Fireball Tornado Bowler
Fireball
Zap Tornado Knight
Tornado
Fireball Bowler Executioner P.E.K.K.A Zap Knight
Bowler
Tornado Zap Knight
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Fireball Executioner
P.E.K.K.A Zap Knight Executioner
Tornado Bowler P.E.K.K.A Knight Executioner
P.E.K.K.A Knight Bowler
Fireball Tornado Bowler P.E.K.K.A
Fireball Tornado Bowler Zap Executioner
Tornado Zap Fireball Executioner
Bowler Zap Fireball P.E.K.K.A
P.E.K.K.A Tornado
Knight Tornado Bowler
Executioner Zap Knight Fireball Tornado Bowler
Executioner Zap Fireball Tornado
Bowler P.E.K.K.A Zap Knight Fireball
Fireball Bowler Executioner Zap Tornado P.E.K.K.A
P.E.K.K.A Knight
Tornado Zap Fireball Bowler P.E.K.K.A
Knight Fireball Tornado Bowler Executioner P.E.K.K.A
Fireball Zap Knight Tornado Bowler Executioner
Zap Tornado Executioner Knight Fireball Bowler
P.E.K.K.A Tornado
Bowler Knight Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Bowler P.E.K.K.A
Fireball Zap Knight Bowler Executioner
P.E.K.K.A Zap Knight Bowler
Bowler P.E.K.K.A Zap Knight Fireball Tornado
P.E.K.K.A Knight Bowler Executioner
Fireball Executioner Zap Tornado
P.E.K.K.A Knight Fireball Bowler
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball Tornado
P.E.K.K.A
P.E.K.K.A Knight Bowler
P.E.K.K.A Zap Fireball Tornado Bowler
Bowler P.E.K.K.A Knight Fireball Executioner
Fireball Bowler Executioner
Zap Knight Fireball Tornado Bowler Executioner P.E.K.K.A
Bowler Executioner Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado Bowler Executioner
Fireball
Knight Fireball
Fireball Executioner Zap Bowler
Fireball Executioner Zap Tornado
Tornado Bowler Executioner
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado
Fireball Tornado Bowler
Zap Knight Fireball Tornado Bowler
Fireball Zap Tornado Executioner
Knight Fireball Bowler Executioner
Fireball
Zap Fireball
Zap Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Zap Fireball Bowler Executioner
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler Executioner
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball Bowler
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Bowler
Zap Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Knight Bowler Executioner
Zap Fireball Bowler Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado Bowler
Zap Fireball Tornado Executioner
Zap Fireball Tornado Bowler Executioner

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