My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army
Zap
Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Valkyrie Battle Ram Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Battle Ram Goblin Barrel Skeleton Army
Fireball
Battle Ram Goblin Barrel Skeleton Army
Poison
Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Knight Mini P.E.K.K.A Valkyrie
Knight
Battle Ram Goblin Barrel Zap Fireball
Fireball
Zap Knight Battle Ram
Mini P.E.K.K.A
Zap Valkyrie
Valkyrie
Goblin Barrel Zap Mini P.E.K.K.A Battle Ram
Battle Ram
Zap Knight Fireball Valkyrie Goblin Barrel
Goblin Barrel
Knight Valkyrie Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 10

Zap
Fireball Mini P.E.K.K.A Knight Valkyrie Skeleton Army
Knight
Zap Fireball Mini P.E.K.K.A Skeleton Army
Fireball
Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Knight Fireball Valkyrie Skeleton Army
Valkyrie
Zap Fireball Mini P.E.K.K.A
Battle Ram
Goblin Barrel
Skeleton Army
Zap Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Zap Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Skeleton Army Zap Valkyrie
Zap Fireball
Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Zap Knight Fireball
Zap Fireball
Mini P.E.K.K.A Skeleton Army Zap Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Zap Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Zap Knight Valkyrie Skeleton Army
Zap Valkyrie Knight Fireball
Mini P.E.K.K.A
Valkyrie Skeleton Army Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Zap Knight Fireball
Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Zap
Mini P.E.K.K.A Skeleton Army Knight Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie Skeleton Army
Zap Knight Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Zap Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Zap Knight Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap
Fireball
Knight Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball Valkyrie
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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