My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Barbarian Hut X-Bow Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut X-Bow
Barbarian Barrel
Knight Goblin Hut Barbarian Hut X-Bow Ice Wizard Electro Wizard
The Log
Goblin Hut Barbarian Hut X-Bow
Earthquake
Goblin Hut Barbarian Hut X-Bow
Arrows
Goblin Hut
Royal Delivery
Knight Goblin Hut Ice Wizard Electro Wizard
Fireball
Goblin Hut Barbarian Hut X-Bow Ice Wizard Electro Wizard
Poison
Goblin Hut Barbarian Hut X-Bow Ice Wizard Electro Wizard
Lightning
Knight Goblin Hut Barbarian Hut X-Bow Ice Wizard Electro Wizard
Rocket
Goblin Hut Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Fireball Electro Wizard Goblin Hut Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Fireball

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball X-Bow Electro Wizard Knight Goblin Hut Barbarian Hut Ice Wizard
Knight
X-Bow Zap Fireball Goblin Hut Barbarian Hut Ice Wizard Electro Wizard
Fireball
Zap X-Bow Knight Electro Wizard
Goblin Hut
Zap Knight Barbarian Hut X-Bow Ice Wizard
Barbarian Hut
Zap Knight Goblin Hut X-Bow Ice Wizard
X-Bow
Zap Knight Fireball Goblin Hut Barbarian Hut Ice Wizard
Ice Wizard
Zap Knight Goblin Hut Barbarian Hut X-Bow
Electro Wizard
Zap Knight Fireball

Defense Synergies 6 21

Zap
Fireball Electro Wizard Knight Goblin Hut Barbarian Hut X-Bow Ice Wizard
Knight
X-Bow Ice Wizard Electro Wizard Zap Fireball Goblin Hut Barbarian Hut
Fireball
Zap X-Bow Knight Goblin Hut Barbarian Hut Ice Wizard Electro Wizard
Goblin Hut
Zap Knight Fireball Barbarian Hut X-Bow Ice Wizard Electro Wizard
Barbarian Hut
Zap Knight Fireball Goblin Hut X-Bow Ice Wizard Electro Wizard
X-Bow
Knight Fireball Zap Goblin Hut Barbarian Hut Ice Wizard Electro Wizard
Ice Wizard
Knight Zap Fireball Goblin Hut Barbarian Hut X-Bow
Electro Wizard
Zap Knight Fireball Goblin Hut Barbarian Hut X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Knight Fireball Goblin Hut X-Bow Electro Wizard
Barbarian Hut Zap Knight Goblin Hut X-Bow Ice Wizard Electro Wizard
Goblin Hut Barbarian Hut Knight Ice Wizard Electro Wizard
Goblin Hut Barbarian Hut Knight Ice Wizard Electro Wizard
Fireball X-Bow
Fireball Zap X-Bow Ice Wizard Electro Wizard
Electro Wizard Zap Fireball Goblin Hut Barbarian Hut X-Bow Ice Wizard
Barbarian Hut Zap Fireball X-Bow Electro Wizard
Barbarian Hut Goblin Hut X-Bow Ice Wizard
Knight Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Knight Fireball Goblin Hut X-Bow
Zap Fireball Goblin Hut Barbarian Hut Ice Wizard Electro Wizard
Goblin Hut Barbarian Hut Zap Knight Fireball X-Bow Ice Wizard Electro Wizard
Fireball Barbarian Hut Zap Goblin Hut X-Bow Electro Wizard
Barbarian Hut Knight Goblin Hut X-Bow Electro Wizard
Barbarian Hut Zap Fireball Goblin Hut X-Bow Electro Wizard
Barbarian Hut Knight Fireball Goblin Hut X-Bow Electro Wizard
Fireball Zap Knight Goblin Hut Barbarian Hut X-Bow Ice Wizard Electro Wizard
Zap Knight Fireball Goblin Hut Barbarian Hut Ice Wizard Electro Wizard
Barbarian Hut Goblin Hut Electro Wizard
Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Zap Fireball Goblin Hut X-Bow Electro Wizard
Fireball Electro Wizard Zap Knight X-Bow
Zap Knight Goblin Hut Barbarian Hut Electro Wizard
Zap Knight Fireball Barbarian Hut X-Bow Electro Wizard
Barbarian Hut Knight Goblin Hut
Fireball Zap Goblin Hut Ice Wizard Electro Wizard
Knight Fireball Goblin Hut Barbarian Hut Ice Wizard Electro Wizard
Knight Barbarian Hut
Zap Electro Wizard Knight Fireball Goblin Hut Barbarian Hut X-Bow
Goblin Hut Barbarian Hut
Knight Goblin Hut
Zap Fireball Electro Wizard
Knight Fireball Barbarian Hut
Fireball Barbarian Hut
Goblin Hut Electro Wizard Zap Knight Fireball Barbarian Hut X-Bow
Zap Fireball Goblin Hut Barbarian Hut Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Hut X-Bow
Fireball Zap X-Bow Ice Wizard Electro Wizard
Fireball Goblin Hut Barbarian Hut X-Bow
Knight Fireball Barbarian Hut
Fireball Zap
Fireball Zap Ice Wizard
Fireball X-Bow Zap Barbarian Hut Ice Wizard
Fireball Zap X-Bow
Fireball X-Bow Electro Wizard
Zap Knight Fireball X-Bow Electro Wizard
Fireball Zap
Knight Fireball Goblin Hut Barbarian Hut
Fireball X-Bow
Zap Fireball Goblin Hut Barbarian Hut X-Bow
X-Bow Zap Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Barbarian Hut X-Bow
Fireball
Zap Fireball X-Bow Electro Wizard
Zap Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Zap Fireball Barbarian Hut X-Bow
Zap Fireball Ice Wizard
Fireball X-Bow Zap Ice Wizard Electro Wizard
Fireball Zap X-Bow
Fireball Zap X-Bow
Zap Fireball X-Bow Ice Wizard Electro Wizard
Zap Electro Wizard Fireball Goblin Hut
Fireball
Zap Fireball X-Bow
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Goblin Hut Barbarian Hut X-Bow
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball Knight Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball X-Bow Electro Wizard

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