My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider Furnace Baby Dragon
Zap
Bomber Goblin Gang Furnace
Barbarian Barrel
Bomber Knight Goblin Gang Furnace
The Log
Bomber Goblin Gang Hog Rider Furnace
Earthquake
Bomber Goblin Gang Hog Rider Furnace
Arrows
Bomber Goblin Gang Furnace
Royal Delivery
Bomber Knight Goblin Gang Hog Rider Baby Dragon
Fireball
Bomber Goblin Gang Hog Rider Furnace Baby Dragon
Poison
Bomber Goblin Gang Furnace
Lightning
Knight Furnace Baby Dragon
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Goblin Gang Fireball Hog Rider Furnace Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Goblin Gang

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Hog Rider Baby Dragon
Zap
Fireball Hog Rider Bomber Knight Furnace Baby Dragon
Knight
Goblin Gang Hog Rider Baby Dragon Bomber Zap Fireball Furnace
Goblin Gang
Knight Hog Rider Baby Dragon
Fireball
Zap Hog Rider Knight Baby Dragon
Hog Rider
Zap Knight Goblin Gang Fireball Bomber Furnace Baby Dragon
Furnace
Zap Knight Hog Rider Baby Dragon
Baby Dragon
Knight Bomber Zap Goblin Gang Fireball Hog Rider Furnace

Defense Synergies 3 10

Bomber
Knight Zap
Zap
Fireball Bomber Knight Goblin Gang Furnace Baby Dragon
Knight
Bomber Goblin Gang Zap Fireball Furnace Baby Dragon
Goblin Gang
Knight Zap Furnace
Fireball
Zap Knight
Hog Rider
Furnace
Zap Knight Goblin Gang Baby Dragon
Baby Dragon
Zap Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Baby Dragon
Bomber Zap Knight Goblin Gang Furnace
Goblin Gang Furnace Bomber Knight
Bomber Knight Goblin Gang Furnace
Bomber Fireball
Goblin Gang Fireball Bomber Zap Furnace Baby Dragon
Furnace Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Goblin Gang Furnace
Knight Goblin Gang Bomber
Goblin Gang Bomber Zap Knight Fireball Furnace Baby Dragon
Zap Goblin Gang Fireball Furnace Baby Dragon
Furnace Bomber Zap Knight Goblin Gang Fireball
Bomber Fireball Zap Goblin Gang Furnace Baby Dragon
Knight Goblin Gang Furnace
Zap Goblin Gang Fireball Furnace
Bomber Knight Goblin Gang Fireball Furnace
Fireball Bomber Zap Knight Goblin Gang Furnace Baby Dragon
Zap Furnace Baby Dragon Bomber Knight Fireball
Bomber Goblin Gang Knight Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Furnace
Fireball Bomber Zap Knight Goblin Gang Baby Dragon
Goblin Gang Zap Knight Furnace
Goblin Gang Zap Knight Fireball
Knight Goblin Gang
Fireball Furnace Zap Goblin Gang Baby Dragon
Goblin Gang Knight Fireball Furnace
Knight
Zap Knight Fireball Baby Dragon
Goblin Gang
Knight
Zap Fireball
Knight Goblin Gang Fireball
Bomber Fireball Furnace Baby Dragon
Goblin Gang Bomber Zap Knight Fireball Furnace Baby Dragon
Bomber Zap Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Fireball
Bomber Fireball Zap Furnace Baby Dragon
Fireball Zap Furnace Baby Dragon
Bomber Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Bomber Zap Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Bomber
Bomber Zap Fireball Baby Dragon
Bomber Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Bomber Fireball Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Knight Goblin Gang Baby Dragon
Bomber Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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