My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Mini P.E.K.K.A Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Barbarians Minion Horde Hog Rider Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Knight Barbarians
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Barbarians Minion Horde Mini P.E.K.K.A Hog Rider Balloon
Fireball
Barbarians Minion Horde Hog Rider Balloon
Poison
Barbarians Minion Horde Balloon
Lightning
Knight Mini P.E.K.K.A Balloon
Rocket
Barbarians Minion Horde Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Mini P.E.K.K.A Hog Rider Barbarians Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Mini P.E.K.K.A

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Balloon Knight Minion Horde Mini P.E.K.K.A
Knight
Hog Rider Balloon Zap Minion Horde Fireball
Barbarians
Hog Rider Balloon
Minion Horde
Zap Knight Hog Rider
Fireball
Zap Hog Rider Knight
Mini P.E.K.K.A
Zap Hog Rider
Hog Rider
Zap Knight Fireball Barbarians Minion Horde Mini P.E.K.K.A Balloon
Balloon
Zap Knight Barbarians Hog Rider

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Knight Barbarians Minion Horde
Knight
Zap Minion Horde Fireball Mini P.E.K.K.A
Barbarians
Zap Minion Horde
Minion Horde
Zap Knight Barbarians
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Fireball
Hog Rider
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Fireball
Barbarians Minion Horde Mini P.E.K.K.A Zap Knight
Barbarians Minion Horde Mini P.E.K.K.A Knight
Barbarians Minion Horde Mini P.E.K.K.A Knight
Barbarians Fireball Mini P.E.K.K.A
Fireball Zap
Minion Horde Zap Fireball
Zap Barbarians Fireball
Barbarians Minion Horde Mini P.E.K.K.A
Knight Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Zap Knight Fireball
Minion Horde Zap Fireball
Barbarians Minion Horde Mini P.E.K.K.A Zap Knight Fireball
Fireball Zap Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight Minion Horde
Barbarians Minion Horde Zap Fireball Mini P.E.K.K.A
Barbarians Minion Horde Knight Fireball Mini P.E.K.K.A
Fireball Zap Knight Barbarians Minion Horde
Zap Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A
Knight Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A
Barbarians Zap Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Barbarians Minion Horde Fireball
Barbarians Knight Minion Horde Mini P.E.K.K.A
Fireball Zap Minion Horde
Mini P.E.K.K.A Knight Barbarians Minion Horde Fireball
Mini P.E.K.K.A Knight Barbarians Minion Horde
Zap Minion Horde Knight Barbarians Fireball Mini P.E.K.K.A
Barbarians Minion Horde
Knight Barbarians Minion Horde Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Zap Knight Minion Horde Fireball Mini P.E.K.K.A
Zap Barbarians Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Zap
Minion Horde Fireball
Knight Barbarians Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Minion Horde Fireball Mini P.E.K.K.A
Zap Knight Minion Horde Fireball
Fireball Zap
Knight Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Barbarians Fireball
Fireball Zap
Fireball
Fireball Knight Minion Horde Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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