My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Zappies Balloon Lumberjack
Zap
Goblin Gang Zappies Balloon
Barbarian Barrel
Goblin Gang Valkyrie Zappies Lumberjack
The Log
Goblin Gang Zappies Lumberjack
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Valkyrie Zappies Balloon Lumberjack
Fireball
Goblin Gang Zappies Balloon Lumberjack
Poison
Goblin Gang Zappies Balloon
Lightning
Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Valkyrie Zappies Freeze Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Valkyrie Zappies

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Zappies Freeze Lumberjack Mega Knight
Goblin Gang
Valkyrie Balloon
Valkyrie
Balloon Lumberjack Zap Goblin Gang Zappies
Zappies
Zap Valkyrie Balloon Lumberjack Mega Knight
Freeze
Balloon Zap
Balloon
Zap Valkyrie Freeze Lumberjack Goblin Gang Zappies Mega Knight
Lumberjack
Valkyrie Balloon Zap Zappies Mega Knight
Mega Knight
Zap Zappies Balloon Lumberjack

Defense Synergies 1 14

Zap
Mega Knight Goblin Gang Valkyrie Zappies Lumberjack
Goblin Gang
Zap Valkyrie Zappies Lumberjack
Valkyrie
Zap Goblin Gang Zappies Freeze Lumberjack
Zappies
Zap Goblin Gang Valkyrie Lumberjack Mega Knight
Freeze
Valkyrie Lumberjack Mega Knight
Balloon
Lumberjack
Zap Goblin Gang Valkyrie Zappies Freeze
Mega Knight
Zap Zappies Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies
Lumberjack Zap Goblin Gang Valkyrie Zappies Mega Knight
Goblin Gang Lumberjack Mega Knight Valkyrie Zappies Freeze
Lumberjack Goblin Gang Valkyrie Zappies Mega Knight
Valkyrie Lumberjack Mega Knight
Goblin Gang Freeze Zap Valkyrie Zappies Lumberjack Mega Knight
Zap Goblin Gang Zappies Freeze
Zap Valkyrie Mega Knight
Zappies Goblin Gang Lumberjack
Goblin Gang Valkyrie Zappies Lumberjack Mega Knight
Goblin Gang Valkyrie Zap Zappies Freeze Lumberjack Mega Knight
Zap Goblin Gang Zappies
Lumberjack Mega Knight Zap Goblin Gang Valkyrie Zappies Freeze
Valkyrie Mega Knight Zap Goblin Gang Zappies Freeze Lumberjack
Goblin Gang Zappies Lumberjack Mega Knight
Zap Goblin Gang Zappies Freeze Lumberjack Mega Knight
Mega Knight Goblin Gang Valkyrie Zappies Lumberjack
Mega Knight Zap Goblin Gang Valkyrie Zappies Lumberjack
Zap Valkyrie Freeze Zappies Lumberjack Mega Knight
Zappies Lumberjack
Goblin Gang Valkyrie Mega Knight Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight Zap Zappies
Zap Goblin Gang Valkyrie Lumberjack Mega Knight
Goblin Gang Zappies Lumberjack Mega Knight Zap Valkyrie
Goblin Gang Valkyrie Lumberjack Mega Knight Zap Zappies
Goblin Gang Valkyrie Zappies Lumberjack Mega Knight
Zap Goblin Gang Zappies Freeze
Goblin Gang Valkyrie Zappies Lumberjack
Mega Knight Valkyrie Zappies Lumberjack
Zap Freeze Mega Knight Valkyrie Zappies
Goblin Gang Zappies
Mega Knight Valkyrie Zappies Lumberjack
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Valkyrie Zappies Lumberjack
Valkyrie Zappies Mega Knight
Goblin Gang Zappies Zap Valkyrie Freeze Lumberjack
Valkyrie Mega Knight Zap Zappies Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Zap Valkyrie Mega Knight
Zap Freeze
Zap Freeze
Zap
Goblin Gang Lumberjack
Zap Valkyrie
Zap
Freeze
Zap
Zap
Mega Knight
Freeze
Zap Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Freeze Valkyrie Mega Knight
Zap
Zap Mega Knight
Zap
Zap
Zap Zappies Freeze
Zap Mega Knight
Zap Zappies Freeze
Mega Knight
Zap Goblin Gang Zappies Freeze
Zap Zappies
Freeze
Goblin Gang Valkyrie Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Goblin Gang Zappies Freeze
Zap Zappies
Zap Freeze Mega Knight

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