My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Flying Machine Furnace
Zap
Goblin Gang Flying Machine Furnace
Barbarian Barrel
Goblin Gang Royal Recruits Furnace Electro Wizard
The Log
Goblin Gang Royal Recruits Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Royal Recruits Flying Machine Furnace
Royal Delivery
Goblin Gang Royal Recruits Flying Machine Electro Wizard
Fireball
Goblin Gang Flying Machine Furnace Electro Wizard
Poison
Goblin Gang Royal Recruits Flying Machine Furnace Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Flying Machine Furnace Poison Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Flying Machine

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Royal Recruits Flying Machine Furnace Poison
Goblin Gang
Royal Recruits Mirror
Royal Recruits
Zap Goblin Gang Flying Machine Furnace Electro Wizard
Flying Machine
Zap Royal Recruits Furnace Mirror
Furnace
Zap Royal Recruits Flying Machine Mirror
Mirror
Zap Goblin Gang Flying Machine Furnace Poison
Poison
Zap Mirror
Electro Wizard
Zap Royal Recruits

Defense Synergies 3 16

Zap
Mirror Electro Wizard Goblin Gang Flying Machine Furnace Poison
Goblin Gang
Zap Royal Recruits Flying Machine Furnace Mirror Electro Wizard
Royal Recruits
Goblin Gang
Flying Machine
Zap Goblin Gang Furnace Mirror Electro Wizard
Furnace
Mirror Zap Goblin Gang Flying Machine Electro Wizard
Mirror
Zap Furnace Goblin Gang Flying Machine Poison Electro Wizard
Poison
Zap Mirror Electro Wizard
Electro Wizard
Zap Goblin Gang Flying Machine Furnace Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Flying Machine Electro Wizard
Zap Goblin Gang Royal Recruits Flying Machine Furnace Electro Wizard
Goblin Gang Furnace Royal Recruits Electro Wizard
Royal Recruits Goblin Gang Furnace Electro Wizard
Royal Recruits Poison
Goblin Gang Zap Flying Machine Furnace Electro Wizard
Furnace Electro Wizard Zap Goblin Gang Flying Machine Poison
Zap Royal Recruits Flying Machine Poison Electro Wizard
Goblin Gang Royal Recruits Furnace
Goblin Gang Royal Recruits Electro Wizard
Goblin Gang Poison Electro Wizard Zap Royal Recruits Flying Machine Furnace
Zap Goblin Gang Flying Machine Furnace Poison Electro Wizard
Royal Recruits Furnace Zap Goblin Gang Flying Machine Electro Wizard
Zap Goblin Gang Royal Recruits Furnace Poison Electro Wizard
Royal Recruits Goblin Gang Furnace Electro Wizard
Zap Goblin Gang Royal Recruits Furnace Electro Wizard
Goblin Gang Royal Recruits Furnace Poison Electro Wizard
Zap Goblin Gang Royal Recruits Flying Machine Furnace Electro Wizard
Zap Furnace Poison Royal Recruits Flying Machine Electro Wizard
Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Flying Machine Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap Furnace Electro Wizard
Poison Electro Wizard Zap Goblin Gang Flying Machine
Goblin Gang Royal Recruits Zap Furnace Electro Wizard
Goblin Gang Royal Recruits Zap Electro Wizard
Royal Recruits Goblin Gang
Furnace Poison Zap Goblin Gang Flying Machine Electro Wizard
Goblin Gang Royal Recruits Flying Machine Furnace Electro Wizard
Royal Recruits
Zap Royal Recruits Electro Wizard Flying Machine Poison
Royal Recruits Goblin Gang
Royal Recruits Flying Machine
Royal Recruits Zap Poison Electro Wizard
Royal Recruits Goblin Gang
Royal Recruits Flying Machine Furnace
Goblin Gang Royal Recruits Electro Wizard Zap Flying Machine Furnace Poison
Poison Zap Royal Recruits Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Flying Machine
Poison Zap Flying Machine Electro Wizard
Flying Machine Poison
Royal Recruits Flying Machine Poison
Poison Zap Furnace
Poison Zap Flying Machine Furnace
Flying Machine Furnace Poison
Poison Zap Flying Machine
Poison Zap Flying Machine
Goblin Gang Poison Electro Wizard
Poison Zap Royal Recruits Flying Machine Electro Wizard
Poison Zap Flying Machine
Flying Machine Poison
Flying Machine Poison
Zap Flying Machine Furnace Poison
Zap Flying Machine Furnace Poison
Royal Recruits Flying Machine Furnace Poison
Poison
Zap Flying Machine Poison Electro Wizard
Zap Flying Machine Poison
Poison
Poison
Zap Royal Recruits Flying Machine Poison
Zap Poison Furnace
Poison Zap Flying Machine Electro Wizard
Zap Flying Machine Poison
Poison Zap
Poison Zap Flying Machine Furnace Electro Wizard
Zap Electro Wizard Flying Machine Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Goblin Gang Royal Recruits Flying Machine
Poison Zap Flying Machine Electro Wizard
Poison Goblin Gang Flying Machine Electro Wizard
Zap Flying Machine Poison
Zap Poison
Royal Recruits Flying Machine
Zap Goblin Gang Royal Recruits Flying Machine Poison Electro Wizard
Zap Flying Machine Poison Electro Wizard
Poison Zap Royal Recruits Flying Machine Electro Wizard

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