My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Fisherman
Giant Snowball
Goblin Gang Fisherman
Zap
Goblin Gang Royal Giant Fisherman
Barbarian Barrel
Goblin Gang Elite Barbarians Electro Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians Fisherman
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Fisherman Electro Wizard Mother Witch
Fireball
Goblin Gang Elite Barbarians Fisherman Electro Wizard Mother Witch
Poison
Goblin Gang Fisherman Electro Wizard Mother Witch
Lightning
Elite Barbarians Fisherman Electro Wizard Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fisherman Fireball Electro Wizard Mother Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Fisherman Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Royal Giant Fisherman Mother Witch
Goblin Gang
Royal Giant
Royal Giant
Fireball Fisherman Mother Witch Zap Goblin Gang Elite Barbarians Electro Wizard
Elite Barbarians
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians Electro Wizard
Fisherman
Royal Giant Zap
Electro Wizard
Zap Royal Giant Fireball
Mother Witch
Royal Giant Zap

Defense Synergies 3 8

Zap
Fireball Electro Wizard Goblin Gang Elite Barbarians Fisherman Mother Witch
Goblin Gang
Zap Fisherman Electro Wizard
Royal Giant
Elite Barbarians
Mother Witch Zap
Fireball
Zap Electro Wizard
Fisherman
Zap Goblin Gang Mother Witch
Electro Wizard
Zap Goblin Gang Fireball
Mother Witch
Elite Barbarians Zap Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Zap Goblin Gang Fisherman Electro Wizard
Goblin Gang Fisherman Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Fisherman Electro Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Zap Electro Wizard Mother Witch
Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Electro Wizard
Goblin Gang Elite Barbarians Fisherman
Goblin Gang Elite Barbarians Fisherman Electro Wizard
Goblin Gang Electro Wizard Mother Witch Zap Fireball Fisherman
Zap Goblin Gang Fireball Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Zap Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Fisherman Electro Wizard
Goblin Gang Elite Barbarians Fireball Fisherman Electro Wizard
Fireball Zap Goblin Gang Elite Barbarians Fisherman Electro Wizard
Zap Fireball Fisherman Electro Wizard Mother Witch
Elite Barbarians Fisherman Electro Wizard
Goblin Gang Elite Barbarians Fireball Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Fisherman Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Fisherman
Goblin Gang Zap Elite Barbarians Fisherman Electro Wizard
Goblin Gang Zap Elite Barbarians Fireball Fisherman Electro Wizard
Goblin Gang Elite Barbarians Fisherman
Fireball Mother Witch Zap Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fisherman
Zap Electro Wizard Elite Barbarians Fireball
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Electro Wizard Zap Fireball Fisherman
Zap Elite Barbarians Fireball Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Fisherman Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Mother Witch Zap
Fireball Zap
Fireball Zap Fisherman
Goblin Gang Elite Barbarians Fireball Fisherman Electro Wizard
Zap Fireball Fisherman Electro Wizard
Fireball Zap
Elite Barbarians Fireball Fisherman
Fireball Fisherman
Zap Elite Barbarians Fireball Fisherman
Zap Fireball
Fireball
Fireball
Fisherman
Zap Fireball Fisherman Electro Wizard
Zap Fireball Mother Witch
Fireball
Fireball
Fisherman
Zap Fireball
Zap Mother Witch Fireball
Fisherman
Fireball Zap Fisherman Electro Wizard
Fireball Zap Fisherman
Fireball Zap Fisherman
Elite Barbarians Zap Fireball Electro Wizard Mother Witch
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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