My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Giant Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Hog Rider Furnace Skeleton Army
Zap
Goblin Gang Minion Horde Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Furnace Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Furnace Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Skeleton Army
Arrows
Goblin Gang Minion Horde Furnace Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard Skeleton Army
Fireball
Goblin Gang Minion Horde Hog Rider Furnace Wizard Skeleton Army
Poison
Goblin Gang Minion Horde Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Minion Horde Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Hog Rider Furnace Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Minion Horde Furnace
Goblin Gang
Hog Rider Giant
Minion Horde
Zap Hog Rider Giant
Hog Rider
Zap Goblin Gang Minion Horde Furnace Giant Wizard
Furnace
Zap Hog Rider Giant
Giant
Zap Goblin Gang Minion Horde Hog Rider Furnace Wizard
Wizard
Hog Rider Giant
Skeleton Army

Defense Synergies 0 8

Zap
Goblin Gang Minion Horde Furnace Skeleton Army
Goblin Gang
Zap Furnace Skeleton Army
Minion Horde
Zap
Hog Rider
Furnace
Zap Goblin Gang Skeleton Army
Giant
Wizard
Skeleton Army
Skeleton Army
Zap Goblin Gang Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Skeleton Army Zap Goblin Gang Furnace
Goblin Gang Minion Horde Furnace Skeleton Army
Minion Horde Skeleton Army Goblin Gang Furnace
Skeleton Army
Goblin Gang Skeleton Army Zap Furnace
Minion Horde Furnace Zap Goblin Gang Wizard
Zap
Minion Horde Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Zap Furnace Wizard
Minion Horde Zap Goblin Gang Furnace Wizard
Minion Horde Furnace Skeleton Army Zap Goblin Gang Wizard
Wizard Skeleton Army Zap Goblin Gang Minion Horde Furnace
Skeleton Army Goblin Gang Minion Horde Furnace
Minion Horde Skeleton Army Zap Goblin Gang Furnace
Minion Horde Wizard Goblin Gang Furnace Skeleton Army
Zap Goblin Gang Minion Horde Furnace Wizard Skeleton Army
Zap Furnace Wizard
Goblin Gang Wizard Skeleton Army Minion Horde Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Furnace
Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Zap Minion Horde Furnace
Goblin Gang Skeleton Army Zap Minion Horde
Goblin Gang Minion Horde Skeleton Army
Furnace Wizard Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army
Zap Minion Horde Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Skeleton Army Zap
Skeleton Army Goblin Gang Minion Horde Wizard
Wizard Minion Horde Furnace Skeleton Army
Goblin Gang Skeleton Army Zap Minion Horde Furnace
Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde Furnace
Wizard Zap Minion Horde Furnace
Minion Horde Furnace Wizard
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap Furnace
Zap Minion Horde Furnace Wizard
Minion Horde Furnace Wizard
Minion Horde
Zap Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Furnace Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Furnace Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Goblin Gang Skeleton Army
Zap Wizard
Goblin Gang Minion Horde Wizard
Zap Wizard
Zap
Minion Horde
Zap Goblin Gang Minion Horde
Zap
Zap

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