My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Goblin Gang Firecracker Hog Rider Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Firecracker Void Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Void Electro Wizard Mini P.E.K.K.A The Log
Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Zap Hog Rider Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Firecracker Hog Rider The Log Electro Wizard
Hog Rider
Zap Goblin Gang Firecracker The Log Mini P.E.K.K.A Void Electro Wizard
Void
Zap Hog Rider
The Log
Hog Rider Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Electro Wizard Goblin Gang Firecracker Void The Log
Goblin Gang
Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Goblin Gang Firecracker
Hog Rider
Void
Zap
The Log
Firecracker Mini P.E.K.K.A Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void The Log Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang Firecracker The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Void Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Firecracker Electro Wizard
Electro Wizard Zap Goblin Gang Firecracker Void
Zap Void The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Zap Firecracker The Log
Zap Goblin Gang Firecracker Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang The Log Electro Wizard
Zap Goblin Gang Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Zap Goblin Gang Firecracker The Log Electro Wizard
Zap The Log Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Void Electro Wizard
Void Electro Wizard Zap Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Zap Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Zap The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A
Firecracker Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Void Electro Wizard
Mini P.E.K.K.A
Zap Void Electro Wizard Firecracker Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A
Zap Void The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Electro Wizard Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void Zap The Log Electro Wizard
Void The Log
Firecracker Void The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
Void The Log Zap Firecracker
Goblin Gang Mini P.E.K.K.A Void Electro Wizard
Firecracker Void Zap The Log Electro Wizard
Void Zap Firecracker
Firecracker Void The Log
Firecracker Void
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Void Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard
Zap Firecracker The Log
Void The Log
Void
Void The Log
Zap Void The Log
Zap Firecracker The Log
Firecracker Void The Log Zap Electro Wizard
Void Zap The Log
Void Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Void
Mini P.E.K.K.A Void
Void Zap The Log
Zap Void Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard Goblin Gang Void
Zap Firecracker Electro Wizard
The Log
Void Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
The Log Zap Firecracker
Void Zap
Firecracker
Zap Goblin Gang Firecracker The Log Electro Wizard
Firecracker Zap Void Electro Wizard
Void Zap Firecracker The Log Electro Wizard

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