My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Witch
Zap
Goblin Gang Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Witch Ice Wizard
The Log
Goblin Gang Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Witch Bowler Ice Wizard
Fireball
Goblin Gang Goblin Barrel Skeleton Army Witch Bowler Ice Wizard
Poison
Goblin Gang Skeleton Army Witch Ice Wizard
Lightning
Witch Bowler Ice Wizard
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Ice Wizard Fireball Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Witch Bowler Ice Wizard
Goblin Gang
Goblin Barrel Bowler
Fireball
Zap
Goblin Barrel
Goblin Gang Skeleton Army Bowler Ice Wizard
Skeleton Army
Goblin Barrel
Witch
Zap Bowler
Bowler
Zap Goblin Gang Goblin Barrel Witch Ice Wizard
Ice Wizard
Zap Goblin Barrel Bowler

Defense Synergies 1 12

Zap
Fireball Goblin Gang Skeleton Army Witch Bowler Ice Wizard
Goblin Gang
Zap Skeleton Army Ice Wizard
Fireball
Zap Ice Wizard
Goblin Barrel
Skeleton Army
Zap Goblin Gang Ice Wizard
Witch
Zap Bowler Ice Wizard
Bowler
Zap Witch Ice Wizard
Ice Wizard
Zap Goblin Gang Fireball Skeleton Army Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball
Skeleton Army Zap Goblin Gang Witch Ice Wizard
Goblin Gang Skeleton Army Witch Bowler Ice Wizard
Skeleton Army Witch Goblin Gang Bowler Ice Wizard
Fireball Skeleton Army Bowler
Goblin Gang Fireball Skeleton Army Bowler Zap Ice Wizard
Zap Goblin Gang Fireball Witch Ice Wizard
Bowler Zap Fireball
Witch Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Bowler Ice Wizard
Goblin Gang Skeleton Army Witch Ice Wizard Zap Fireball Bowler
Zap Goblin Gang Fireball Witch Ice Wizard
Skeleton Army Bowler Zap Goblin Gang Fireball Witch Ice Wizard
Fireball Skeleton Army Bowler Zap Goblin Gang Witch
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Bowler
Goblin Gang Fireball Skeleton Army Witch Bowler
Fireball Zap Goblin Gang Skeleton Army Witch Bowler Ice Wizard
Zap Witch Fireball Bowler Ice Wizard
Goblin Gang Skeleton Army Bowler Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Witch Bowler
Fireball Zap Goblin Gang Bowler
Goblin Gang Skeleton Army Zap Witch Bowler
Goblin Gang Skeleton Army Bowler Zap Fireball
Goblin Gang Skeleton Army Witch Bowler
Fireball Zap Goblin Gang Witch Ice Wizard
Goblin Gang Skeleton Army Fireball Witch Bowler Ice Wizard
Skeleton Army
Zap Fireball Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Witch Bowler
Skeleton Army Zap Fireball Bowler
Skeleton Army Bowler Goblin Gang Fireball Witch
Fireball Skeleton Army Witch Bowler
Goblin Gang Skeleton Army Witch Zap Fireball Bowler
Bowler Zap Fireball Witch Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Ice Wizard
Fireball
Fireball
Fireball Zap Bowler
Fireball Zap Witch Ice Wizard
Witch Bowler
Fireball Zap Bowler Ice Wizard
Fireball Zap
Goblin Gang Fireball Bowler
Zap Fireball Bowler
Fireball Zap
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Witch Bowler
Fireball Bowler
Fireball
Zap Fireball Bowler
Zap Fireball Witch Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Witch Bowler Ice Wizard
Witch
Fireball Zap Witch Bowler Ice Wizard
Fireball Zap Witch Bowler
Fireball Zap
Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball Goblin Gang Bowler
Zap Fireball Bowler
Zap Fireball
Zap Goblin Gang Fireball Witch Bowler
Zap Fireball Witch
Zap Fireball Witch Bowler

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