My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Sparky
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Sparky
Barbarian Barrel
Valkyrie Goblin Barrel Electro Wizard Magic Archer Sparky
The Log
Goblin Barrel Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Electro Wizard Magic Archer Sparky
Fireball
Goblin Barrel Electro Wizard Magic Archer Sparky
Poison
Electro Wizard Magic Archer Sparky
Lightning
Valkyrie Electro Wizard Magic Archer Sparky
Rocket
Valkyrie Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Valkyrie Electro Wizard Magic Archer Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Valkyrie

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Sparky Valkyrie Magic Archer
Arrows
Zap Giant Sparky Goblin Barrel
Valkyrie
Goblin Barrel Zap Giant Electro Wizard Magic Archer Sparky
Giant
Zap Arrows Goblin Barrel Sparky Valkyrie Electro Wizard Magic Archer
Goblin Barrel
Valkyrie Giant Arrows Sparky
Electro Wizard
Zap Valkyrie Giant Magic Archer Sparky
Magic Archer
Zap Valkyrie Giant Electro Wizard
Sparky
Zap Arrows Giant Valkyrie Goblin Barrel Electro Wizard

Defense Synergies 1 10

Zap
Electro Wizard Arrows Valkyrie Magic Archer Sparky
Arrows
Zap Valkyrie Sparky
Valkyrie
Zap Arrows Electro Wizard Magic Archer Sparky
Giant
Goblin Barrel
Electro Wizard
Zap Valkyrie Magic Archer
Magic Archer
Zap Valkyrie Electro Wizard
Sparky
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Magic Archer Sparky
Sparky Zap Valkyrie Electro Wizard
Sparky Valkyrie Electro Wizard
Sparky Valkyrie Electro Wizard
Arrows Valkyrie Sparky
Arrows Zap Valkyrie Electro Wizard Magic Archer
Electro Wizard Zap Arrows Magic Archer
Zap Arrows Valkyrie Electro Wizard Magic Archer Sparky
Sparky
Valkyrie Electro Wizard Sparky
Valkyrie Electro Wizard Zap Arrows Magic Archer
Arrows Zap Electro Wizard Magic Archer
Sparky Zap Valkyrie Electro Wizard
Valkyrie Sparky Zap Arrows Electro Wizard Magic Archer
Sparky Electro Wizard
Zap Electro Wizard Sparky
Sparky Arrows Valkyrie Electro Wizard
Arrows Zap Valkyrie Electro Wizard Magic Archer
Zap Arrows Valkyrie Electro Wizard Magic Archer
Sparky Electro Wizard
Valkyrie Arrows Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Valkyrie Magic Archer
Zap Valkyrie Electro Wizard Sparky
Valkyrie Zap Electro Wizard Sparky
Valkyrie Sparky
Arrows Zap Electro Wizard Magic Archer
Sparky Valkyrie Electro Wizard
Valkyrie Sparky
Zap Electro Wizard Valkyrie Magic Archer Sparky
Sparky
Valkyrie Sparky
Zap Arrows Valkyrie Electro Wizard
Valkyrie Sparky
Valkyrie Magic Archer Sparky
Electro Wizard Sparky Zap Valkyrie Magic Archer
Arrows Valkyrie Zap Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Sparky
Arrows Zap Electro Wizard Magic Archer
Arrows Magic Archer Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Magic Archer Sparky
Arrows Zap Magic Archer
Arrows Magic Archer Sparky
Arrows Zap Magic Archer
Arrows Zap
Electro Wizard Sparky
Zap Arrows Valkyrie Electro Wizard Magic Archer Sparky
Zap Arrows Magic Archer
Magic Archer Sparky
Arrows Magic Archer
Zap Arrows Magic Archer Sparky
Zap Arrows Magic Archer Sparky
Magic Archer Arrows Sparky
Arrows Sparky
Sparky
Zap Arrows Electro Wizard Magic Archer Sparky
Zap Arrows Valkyrie Magic Archer
Magic Archer Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Valkyrie Magic Archer Sparky
Arrows Zap Electro Wizard Magic Archer Sparky
Zap Arrows Magic Archer Sparky
Zap Arrows Magic Archer Sparky
Zap Arrows Electro Wizard Magic Archer Sparky
Zap Electro Wizard
Sparky
Zap Arrows Magic Archer Sparky
Zap Arrows Electro Wizard Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky
Zap Electro Wizard Magic Archer
Zap Arrows Electro Wizard Magic Archer
Arrows
Valkyrie Electro Wizard Magic Archer Sparky
Arrows Zap Magic Archer
Zap Arrows Sparky
Sparky
Zap Electro Wizard Magic Archer Sparky
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer Sparky

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