My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Valkyrie Magic Archer
The Log
Firecracker Elite Barbarians Heal Spirit
Earthquake
Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Elite Barbarians Heal Spirit Valkyrie P.E.K.K.A Magic Archer
Fireball
Firecracker Elite Barbarians Magic Archer
Poison
Firecracker Magic Archer
Lightning
Elite Barbarians Valkyrie Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Firecracker Fireball Valkyrie Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Firecracker Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball P.E.K.K.A Heal Spirit Valkyrie Magic Archer
Firecracker
Zap Elite Barbarians Valkyrie P.E.K.K.A
Elite Barbarians
Zap Heal Spirit Valkyrie Firecracker Fireball
Heal Spirit
Elite Barbarians Zap Valkyrie P.E.K.K.A
Fireball
Zap Elite Barbarians Magic Archer
Valkyrie
Elite Barbarians Zap Firecracker Heal Spirit P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Magic Archer Firecracker Heal Spirit Valkyrie
Magic Archer
P.E.K.K.A Zap Fireball Valkyrie

Defense Synergies 3 9

Zap
Fireball Firecracker Elite Barbarians Valkyrie P.E.K.K.A Magic Archer
Firecracker
Valkyrie Zap P.E.K.K.A
Elite Barbarians
Valkyrie Zap
Heal Spirit
Fireball
Zap Valkyrie
Valkyrie
Firecracker Elite Barbarians Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Firecracker Valkyrie
Magic Archer
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie Magic Archer
Elite Barbarians P.E.K.K.A Zap Firecracker Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Firecracker Valkyrie
Firecracker Elite Barbarians Fireball Valkyrie P.E.K.K.A
Fireball Zap Firecracker Valkyrie Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Fireball Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Valkyrie
Valkyrie Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
P.E.K.K.A Zap Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Zap Firecracker P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A
Firecracker Elite Barbarians Fireball Valkyrie P.E.K.K.A
Fireball Zap Firecracker Elite Barbarians Valkyrie Magic Archer
Zap Valkyrie Firecracker Fireball Magic Archer
P.E.K.K.A Elite Barbarians
Valkyrie Firecracker Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Firecracker Elite Barbarians Valkyrie Magic Archer
P.E.K.K.A Zap Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Valkyrie
Firecracker Fireball Zap Magic Archer
P.E.K.K.A Elite Barbarians Fireball Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
Zap P.E.K.K.A Firecracker Elite Barbarians Fireball Valkyrie Magic Archer
P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians P.E.K.K.A Fireball Valkyrie
Firecracker Fireball Valkyrie Magic Archer
Elite Barbarians Zap Firecracker Fireball Valkyrie P.E.K.K.A Magic Archer
Valkyrie Zap Firecracker Elite Barbarians Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Valkyrie
Firecracker Fireball Zap Magic Archer
Fireball Magic Archer
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie Magic Archer
Firecracker Fireball Zap Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Zap Firecracker
Elite Barbarians Fireball
Firecracker Zap Fireball Valkyrie Magic Archer
Fireball Zap Firecracker Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Magic Archer
Zap Firecracker Elite Barbarians Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Firecracker Fireball Valkyrie Magic Archer
Firecracker Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Firecracker Magic Archer
Elite Barbarians Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball
Elite Barbarians Fireball
Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball
Fireball Firecracker Valkyrie Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Fireball
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer

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