My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Baby Dragon Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Tombstone Baby Dragon
Zap
Firecracker Tombstone Dark Prince
Barbarian Barrel
Firecracker Tombstone Dark Prince Electro Wizard
The Log
Firecracker Tombstone Dark Prince
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Baby Dragon Dark Prince Electro Wizard
Fireball
Firecracker Tombstone Baby Dragon Electro Wizard
Poison
Firecracker Tombstone Electro Wizard
Lightning
Tombstone Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tombstone Baby Dragon Dark Prince Electro Wizard Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tombstone Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Baby Dragon Dark Prince
Firecracker
Zap Baby Dragon Dark Prince
Tombstone
Rocket
Baby Dragon
Zap Firecracker Dark Prince Lightning Electro Wizard
Dark Prince
Zap Firecracker Baby Dragon Lightning Electro Wizard
Lightning
Baby Dragon Dark Prince
Electro Wizard
Zap Baby Dragon Dark Prince

Defense Synergies 1 13

Zap
Electro Wizard Firecracker Tombstone Baby Dragon Dark Prince
Firecracker
Zap Tombstone Baby Dragon Dark Prince Electro Wizard
Tombstone
Zap Firecracker Rocket Baby Dragon Electro Wizard
Rocket
Tombstone
Baby Dragon
Zap Firecracker Tombstone Dark Prince
Dark Prince
Zap Firecracker Baby Dragon Electro Wizard
Lightning
Electro Wizard
Zap Firecracker Tombstone Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Firecracker Tombstone Baby Dragon Electro Wizard
Zap Firecracker Tombstone Dark Prince Electro Wizard
Rocket Tombstone Dark Prince Lightning Electro Wizard
Firecracker Tombstone Dark Prince Electro Wizard
Lightning Firecracker Tombstone Rocket Dark Prince
Zap Firecracker Baby Dragon Dark Prince Electro Wizard
Rocket Lightning Electro Wizard Zap Firecracker Tombstone Baby Dragon
Rocket Lightning Zap Baby Dragon Electro Wizard
Tombstone
Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Tombstone Baby Dragon Dark Prince
Zap Firecracker Baby Dragon Electro Wizard
Tombstone Zap Rocket Dark Prince Lightning Electro Wizard
Rocket Zap Firecracker Tombstone Baby Dragon Dark Prince Electro Wizard
Tombstone Electro Wizard
Rocket Zap Lightning Electro Wizard
Firecracker Tombstone Dark Prince Electro Wizard
Tombstone Zap Firecracker Baby Dragon Dark Prince Electro Wizard
Zap Baby Dragon Firecracker Tombstone Dark Prince Electro Wizard
Electro Wizard
Dark Prince Firecracker Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Rocket Baby Dragon Lightning
Tombstone Zap Rocket Dark Prince Lightning Electro Wizard
Rocket Dark Prince Lightning Zap Electro Wizard
Tombstone Dark Prince
Firecracker Rocket Zap Baby Dragon Electro Wizard
Rocket Dark Prince Tombstone Lightning Electro Wizard
Dark Prince
Zap Rocket Lightning Electro Wizard Firecracker Tombstone Baby Dragon Dark Prince
Tombstone
Tombstone Dark Prince
Rocket Lightning Zap Dark Prince Electro Wizard
Rocket Dark Prince Lightning Tombstone
Firecracker Baby Dragon
Tombstone Electro Wizard Zap Firecracker Rocket Baby Dragon Dark Prince Lightning
Zap Firecracker Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Rocket Baby Dragon
Firecracker Zap Baby Dragon Electro Wizard
Rocket Lightning Baby Dragon
Lightning Firecracker Rocket Dark Prince
Rocket Zap Firecracker Baby Dragon Dark Prince
Firecracker Zap Rocket Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon Lightning
Zap Firecracker Lightning
Rocket Lightning Electro Wizard
Firecracker Rocket Lightning Zap Dark Prince Electro Wizard
Lightning Zap Firecracker Rocket Baby Dragon
Rocket Lightning Firecracker Baby Dragon
Lightning Firecracker Rocket Baby Dragon
Lightning Zap Firecracker Baby Dragon
Rocket Lightning Zap Firecracker Baby Dragon
Lightning Firecracker Rocket Baby Dragon
Lightning Rocket
Rocket Lightning
Rocket Lightning Zap Firecracker Baby Dragon Dark Prince Electro Wizard
Rocket Lightning Zap Firecracker Baby Dragon
Rocket Lightning Baby Dragon
Rocket Lightning
Rocket Lightning
Rocket Lightning Zap Baby Dragon
Zap Firecracker Baby Dragon Dark Prince
Firecracker Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon
Rocket Lightning Zap Firecracker Baby Dragon
Lightning Zap Firecracker Baby Dragon Electro Wizard
Zap Rocket Lightning Electro Wizard Firecracker
Lightning
Lightning Zap Rocket
Zap Rocket Lightning Firecracker Electro Wizard
Rocket Firecracker Lightning
Zap Lightning Electro Wizard Tombstone Rocket Dark Prince
Rocket Lightning Zap Firecracker Baby Dragon Electro Wizard
Lightning Firecracker Rocket Baby Dragon Dark Prince Electro Wizard
Zap Firecracker Baby Dragon Lightning
Rocket Lightning Zap
Firecracker Dark Prince
Zap Firecracker Rocket Baby Dragon Lightning Electro Wizard
Firecracker Zap Rocket Lightning Electro Wizard
Lightning Zap Firecracker Rocket Baby Dragon Dark Prince Electro Wizard

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