My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince
Barbarian Barrel
Firecracker Battle Ram Dark Prince Electro Wizard
The Log
Firecracker Battle Ram Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Battle Ram Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Void Battle Ram Dark Prince Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Void Battle Ram

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Void P.E.K.K.A Electro Wizard Dark Prince
Firecracker
Zap Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Zap Firecracker P.E.K.K.A Electro Wizard Golden Knight
Void
Zap
Dark Prince
Zap Firecracker Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince
Golden Knight
Battle Ram

Defense Synergies 1 11

Zap
Electro Wizard Firecracker Void Dark Prince P.E.K.K.A Golden Knight
Firecracker
Zap Dark Prince P.E.K.K.A Electro Wizard Golden Knight
Battle Ram
Void
Zap
Dark Prince
Zap Firecracker Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Dark Prince P.E.K.K.A
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void Electro Wizard Golden Knight
P.E.K.K.A Zap Firecracker Dark Prince Electro Wizard
P.E.K.K.A Void Dark Prince Electro Wizard
P.E.K.K.A Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Void
Zap Void P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A
Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Dark Prince
Zap Firecracker Electro Wizard
P.E.K.K.A Zap Dark Prince Electro Wizard
Zap Firecracker Dark Prince P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Firecracker Dark Prince P.E.K.K.A Electro Wizard
Zap Firecracker Dark Prince Electro Wizard Golden Knight
Zap Firecracker Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void Dark Prince P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Firecracker
P.E.K.K.A Zap Dark Prince Electro Wizard Golden Knight
Dark Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Dark Prince
Firecracker Zap Electro Wizard
Dark Prince P.E.K.K.A Void Electro Wizard
P.E.K.K.A Dark Prince
Zap Void P.E.K.K.A Electro Wizard Firecracker Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Golden Knight
P.E.K.K.A Zap Void Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Golden Knight
Firecracker
Electro Wizard Zap Firecracker Dark Prince P.E.K.K.A Golden Knight
Zap Firecracker Dark Prince P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Golden Knight
Firecracker Void Zap Electro Wizard Golden Knight
Void
Firecracker Void Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker
Void Zap Firecracker Golden Knight
Void Electro Wizard
Firecracker Void Zap Dark Prince Electro Wizard Golden Knight
Void Zap Firecracker
Firecracker Void Golden Knight
Firecracker Void
Zap Firecracker
Zap Firecracker Golden Knight
Firecracker
Void Zap Firecracker Dark Prince Electro Wizard
Zap Firecracker Golden Knight
Void
Void
Void
Zap Void
Zap Firecracker Dark Prince
Firecracker Void Zap Electro Wizard Golden Knight
Void Zap Golden Knight
Void Zap Firecracker Golden Knight
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Void
Void
Void Zap
Zap Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Void Dark Prince
Zap Firecracker Electro Wizard
Void Firecracker Dark Prince Electro Wizard
Zap Firecracker
Void Zap
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Electro Wizard Golden Knight
Firecracker Zap Void Electro Wizard
Void Zap Firecracker Dark Prince Electro Wizard Golden Knight

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