My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Sparky
Giant Snowball
Guards
Zap
Firecracker Mortar Guards Goblin Giant Sparky
Barbarian Barrel
Firecracker Mortar Elite Barbarians Guards Sparky
The Log
Firecracker Elite Barbarians Guards Sparky
Earthquake
Firecracker Mortar Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elite Barbarians Guards Sparky
Fireball
Firecracker Mortar Elite Barbarians Sparky
Poison
Firecracker Mortar Guards Sparky
Lightning
Mortar Elite Barbarians Sparky
Rocket
Mortar Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Mortar Fireball Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Mortar

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball Goblin Giant Sparky Mortar Guards
Firecracker
Zap Mortar Elite Barbarians Goblin Giant Sparky
Mortar
Zap Firecracker Fireball Goblin Giant
Elite Barbarians
Zap Firecracker Fireball Goblin Giant Sparky
Fireball
Zap Goblin Giant Mortar Elite Barbarians Sparky
Guards
Zap
Goblin Giant
Zap Fireball Sparky Firecracker Mortar Elite Barbarians
Sparky
Zap Goblin Giant Firecracker Elite Barbarians Fireball

Defense Synergies 3 11

Zap
Fireball Goblin Giant Firecracker Mortar Elite Barbarians Guards Sparky
Firecracker
Zap Mortar Guards
Mortar
Zap Firecracker Fireball Guards
Elite Barbarians
Zap
Fireball
Zap Goblin Giant Mortar
Guards
Zap Firecracker Mortar Sparky
Goblin Giant
Zap Fireball Sparky
Sparky
Zap Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Fireball Goblin Giant Sparky
Elite Barbarians Sparky Zap Firecracker Mortar
Mortar Sparky Elite Barbarians
Elite Barbarians Sparky Firecracker Mortar Guards
Firecracker Elite Barbarians Fireball Sparky
Fireball Zap Firecracker Guards
Zap Firecracker Mortar Fireball
Zap Fireball Goblin Giant Sparky
Sparky Mortar Elite Barbarians
Elite Barbarians Guards Firecracker Sparky
Guards Zap Firecracker Fireball Goblin Giant
Zap Firecracker Fireball
Mortar Sparky Zap Elite Barbarians Fireball Guards
Fireball Sparky Zap Firecracker Mortar Guards
Elite Barbarians Sparky Mortar
Zap Mortar Elite Barbarians Fireball Sparky
Sparky Firecracker Mortar Elite Barbarians Fireball
Mortar Fireball Zap Firecracker Elite Barbarians Guards
Zap Mortar Firecracker Fireball Guards
Sparky Mortar Elite Barbarians
Firecracker Elite Barbarians Fireball Guards Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Fireball Sparky
Fireball Zap Firecracker Mortar Elite Barbarians
Guards Zap Elite Barbarians Goblin Giant Sparky
Guards Zap Elite Barbarians Fireball Goblin Giant Sparky
Elite Barbarians Guards Goblin Giant Sparky
Firecracker Fireball Zap Goblin Giant
Guards Sparky Elite Barbarians Fireball Goblin Giant
Elite Barbarians Goblin Giant Sparky
Zap Firecracker Mortar Elite Barbarians Fireball Sparky
Guards Goblin Giant Sparky
Elite Barbarians Guards Sparky
Zap Elite Barbarians Fireball Guards Goblin Giant
Elite Barbarians Fireball Guards Goblin Giant Sparky
Firecracker Fireball Sparky
Elite Barbarians Guards Sparky Zap Firecracker Mortar Fireball Goblin Giant
Zap Firecracker Elite Barbarians Fireball Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar Guards Sparky
Firecracker Mortar Fireball Zap
Fireball Goblin Giant Sparky
Firecracker Fireball Guards Sparky
Fireball Zap Firecracker Mortar Sparky
Firecracker Fireball Zap Goblin Giant
Firecracker Mortar Sparky
Fireball Zap Firecracker
Fireball Zap Firecracker Mortar
Elite Barbarians Fireball Guards Sparky
Firecracker Zap Mortar Fireball Sparky
Fireball Zap Firecracker
Firecracker Mortar Elite Barbarians Fireball Sparky
Firecracker Mortar Fireball
Zap Firecracker Mortar Elite Barbarians Fireball Sparky
Zap Firecracker Mortar Fireball Sparky
Firecracker Mortar Fireball Sparky
Mortar Fireball Sparky
Sparky
Zap Firecracker Mortar Fireball Sparky
Zap Firecracker Mortar Fireball
Fireball Sparky
Fireball
Sparky
Zap Mortar Fireball
Zap Firecracker Mortar Fireball Sparky
Firecracker Mortar Fireball Zap Sparky
Fireball Zap Mortar Sparky
Fireball Zap Firecracker Mortar Sparky
Elite Barbarians Zap Firecracker Fireball Sparky
Zap Firecracker Fireball Guards
Elite Barbarians Fireball Sparky
Zap Mortar Fireball Sparky
Zap Firecracker Fireball Sparky
Sparky
Firecracker Fireball Sparky
Zap Fireball Guards
Fireball Zap Firecracker
Fireball
Fireball Firecracker Sparky
Zap Firecracker Mortar Fireball
Zap Fireball Sparky
Firecracker Elite Barbarians Sparky
Zap Firecracker Elite Barbarians Fireball Guards Sparky
Firecracker Zap Fireball
Zap Firecracker Mortar Fireball Goblin Giant Sparky

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