My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Flying Machine Witch P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine Witch
Zap
Firecracker Battle Ram Flying Machine Witch
Barbarian Barrel
Firecracker Battle Ram Witch
The Log
Firecracker Mini P.E.K.K.A Battle Ram Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Flying Machine Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Flying Machine Witch P.E.K.K.A
Fireball
Firecracker Battle Ram Flying Machine Witch
Poison
Firecracker Flying Machine Witch
Lightning
Mini P.E.K.K.A Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mini P.E.K.K.A Battle Ram Flying Machine Witch P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Mini P.E.K.K.A Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Mini P.E.K.K.A Flying Machine Witch
Firecracker
Zap Mini P.E.K.K.A Battle Ram Flying Machine P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Electro Giant
Battle Ram
Zap Firecracker Flying Machine Witch P.E.K.K.A
Flying Machine
Zap Firecracker Battle Ram P.E.K.K.A
Witch
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Firecracker Battle Ram Flying Machine Witch
Electro Giant
Mini P.E.K.K.A

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Firecracker Flying Machine Witch P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Flying Machine P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Witch Electro Giant
Battle Ram
Flying Machine
Zap Firecracker P.E.K.K.A
Witch
Zap Mini P.E.K.K.A
P.E.K.K.A
Zap Firecracker Flying Machine
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker Flying Machine Witch
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Witch
Zap Flying Machine P.E.K.K.A Electro Giant
Mini P.E.K.K.A Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A
Witch Zap Firecracker Flying Machine Electro Giant
Zap Firecracker Flying Machine Witch
Mini P.E.K.K.A P.E.K.K.A Zap Flying Machine Witch
Zap Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A Electro Giant
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Zap Firecracker Flying Machine Witch
Zap Witch Firecracker Flying Machine
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch P.E.K.K.A Electro Giant
Zap Firecracker Mini P.E.K.K.A Flying Machine
P.E.K.K.A Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Witch
Firecracker Electro Giant Zap Flying Machine Witch
Mini P.E.K.K.A P.E.K.K.A Flying Machine Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A Flying Machine Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Flying Machine Witch
P.E.K.K.A Zap Electro Giant
Mini P.E.K.K.A P.E.K.K.A Witch
Firecracker Flying Machine Witch Electro Giant
Witch Electro Giant Zap Firecracker Mini P.E.K.K.A Flying Machine P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A Electro Giant
Zap
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Zap Flying Machine
Flying Machine
Firecracker Flying Machine
Zap Firecracker
Firecracker Electro Giant Zap Flying Machine Witch
Firecracker Flying Machine Witch
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine
Flying Machine Firecracker
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Witch
Firecracker Flying Machine
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Flying Machine
Zap Firecracker Flying Machine Witch Electro Giant
Zap Flying Machine
Zap Firecracker Electro Giant Witch
Witch
Firecracker Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Firecracker
Zap Firecracker Flying Machine Witch Electro Giant
Zap Firecracker Flying Machine Witch Electro Giant
Mini P.E.K.K.A
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Flying Machine Witch
Zap Firecracker Flying Machine Witch
Firecracker Mini P.E.K.K.A Flying Machine
Zap Firecracker Flying Machine
Zap Electro Giant
Firecracker Flying Machine P.E.K.K.A
Zap Electro Giant Firecracker Flying Machine Witch
Firecracker Zap Flying Machine Witch
Zap Firecracker Flying Machine Witch Electro Giant
P.E.K.K.A
Firecracker

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