My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Guards Royal Ghost Electro Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Balloon P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Balloon Electro Wizard
Poison
Firecracker Guards Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Royal Ghost Poison Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Royal Ghost

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon P.E.K.K.A Electro Wizard Guards Poison Royal Ghost
Firecracker
Zap Balloon P.E.K.K.A
Guards
Zap
Poison
P.E.K.K.A Zap Balloon Royal Ghost
Balloon
Zap Firecracker Poison Royal Ghost Electro Wizard
P.E.K.K.A
Zap Poison Electro Wizard Firecracker
Royal Ghost
Zap Poison Balloon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Balloon Royal Ghost

Defense Synergies 1 13

Zap
Electro Wizard Firecracker Guards Poison P.E.K.K.A Royal Ghost
Firecracker
Zap Guards P.E.K.K.A Electro Wizard
Guards
Zap Firecracker Poison Electro Wizard
Poison
Zap Guards Electro Wizard
Balloon
P.E.K.K.A
Zap Firecracker Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Firecracker Guards Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Guards Electro Wizard
Firecracker Poison P.E.K.K.A
Zap Firecracker Guards Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Firecracker Royal Ghost Electro Wizard
Guards Poison Electro Wizard Zap Firecracker Royal Ghost
Zap Firecracker Poison Electro Wizard
P.E.K.K.A Zap Guards Electro Wizard
Zap Firecracker Guards Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Firecracker Poison P.E.K.K.A Electro Wizard
Zap Firecracker Guards Royal Ghost Electro Wizard
Zap Poison Firecracker Guards Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Firecracker Guards Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Firecracker Royal Ghost
Guards P.E.K.K.A Zap Electro Wizard
Guards P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Guards
Firecracker Poison Zap Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Poison Electro Wizard
P.E.K.K.A Guards
Firecracker
Guards Electro Wizard Zap Firecracker Poison P.E.K.K.A
Poison Zap Firecracker P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards Royal Ghost
Firecracker Poison Zap Royal Ghost Electro Wizard
Poison
Firecracker Guards Poison
Poison Zap Firecracker
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Guards Poison Electro Wizard
Firecracker Poison Zap Electro Wizard
Poison Zap Firecracker
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Zap Firecracker Poison Electro Wizard
Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison
Firecracker Poison Zap Royal Ghost Electro Wizard
Zap Poison
Poison Zap Firecracker
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards Poison
Poison Zap
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Electro Wizard Guards
Poison Zap Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Zap Firecracker Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Guards Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Royal Ghost Electro Wizard

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