My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Witch Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Ram Rider
Giant Snowball
Goblin Hut Guards Witch Ram Rider
Zap
Firecracker Goblin Hut Guards Witch Bandit Ram Rider
Barbarian Barrel
Firecracker Goblin Hut Guards Witch Bandit Electro Wizard
The Log
Firecracker Goblin Hut Guards Witch Bandit Ram Rider
Earthquake
Firecracker Goblin Hut Guards Witch
Arrows
Firecracker Goblin Hut Guards Witch
Royal Delivery
Firecracker Goblin Hut Guards Witch Bandit Electro Wizard Ram Rider
Fireball
Firecracker Goblin Hut Witch Bandit Electro Wizard Ram Rider
Poison
Firecracker Goblin Hut Guards Witch Electro Wizard
Lightning
Goblin Hut Witch Bandit Electro Wizard Ram Rider
Rocket
Goblin Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Bandit Electro Wizard Goblin Hut Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Ram Rider Goblin Hut Guards Witch Bandit
Firecracker
Zap Goblin Hut Bandit Ram Rider
Goblin Hut
Zap Firecracker Bandit Ram Rider
Guards
Zap Bandit Ram Rider
Witch
Zap Bandit Ram Rider
Bandit
Zap Firecracker Goblin Hut Guards Witch Electro Wizard Ram Rider
Electro Wizard
Zap Bandit Ram Rider
Ram Rider
Zap Firecracker Goblin Hut Guards Witch Bandit Electro Wizard

Defense Synergies 1 19

Zap
Electro Wizard Firecracker Goblin Hut Guards Witch Bandit Ram Rider
Firecracker
Zap Goblin Hut Guards Bandit Electro Wizard
Goblin Hut
Zap Firecracker Bandit Electro Wizard
Guards
Zap Firecracker Witch Electro Wizard
Witch
Zap Guards Bandit Electro Wizard
Bandit
Zap Firecracker Goblin Hut Witch Electro Wizard Ram Rider
Electro Wizard
Zap Firecracker Goblin Hut Guards Witch Bandit Ram Rider
Ram Rider
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Hut Electro Wizard Ram Rider
Zap Firecracker Goblin Hut Witch Bandit Electro Wizard Ram Rider
Goblin Hut Witch Ram Rider Bandit Electro Wizard
Goblin Hut Witch Firecracker Guards Bandit Electro Wizard Ram Rider
Firecracker
Zap Firecracker Guards Bandit Electro Wizard
Electro Wizard Ram Rider Zap Firecracker Goblin Hut Witch
Zap Bandit Electro Wizard Ram Rider
Witch Goblin Hut
Guards Firecracker Bandit Electro Wizard
Guards Witch Electro Wizard Zap Firecracker Goblin Hut Bandit Ram Rider
Zap Firecracker Goblin Hut Witch Electro Wizard Ram Rider
Goblin Hut Zap Guards Witch Bandit Electro Wizard Ram Rider
Zap Firecracker Goblin Hut Guards Witch Electro Wizard
Goblin Hut Bandit Electro Wizard Ram Rider
Zap Goblin Hut Bandit Electro Wizard Ram Rider
Firecracker Goblin Hut Witch Electro Wizard
Zap Firecracker Goblin Hut Guards Witch Bandit Electro Wizard Ram Rider
Zap Witch Firecracker Goblin Hut Guards Bandit Electro Wizard Ram Rider
Goblin Hut Electro Wizard Ram Rider
Firecracker Guards Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Goblin Hut Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker
Guards Bandit Zap Goblin Hut Witch Electro Wizard Ram Rider
Guards Zap Bandit Electro Wizard Ram Rider
Goblin Hut Guards Witch Bandit Ram Rider
Firecracker Zap Goblin Hut Witch Electro Wizard Ram Rider
Guards Goblin Hut Witch Bandit Electro Wizard Ram Rider
Zap Electro Wizard Firecracker Goblin Hut Witch Bandit
Witch Goblin Hut Guards
Goblin Hut Guards Witch
Zap Guards Electro Wizard
Guards Witch Bandit Ram Rider
Firecracker Witch
Goblin Hut Guards Witch Electro Wizard Zap Firecracker
Zap Firecracker Goblin Hut Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit
Firecracker Zap Bandit Electro Wizard Ram Rider
Goblin Hut Bandit
Firecracker Guards
Zap Firecracker
Firecracker Zap Witch Ram Rider
Firecracker Witch
Zap Firecracker Ram Rider
Zap Firecracker Bandit Ram Rider
Guards Electro Wizard
Firecracker Zap Bandit Electro Wizard Ram Rider
Zap Firecracker
Firecracker Goblin Hut Bandit
Firecracker Bandit
Zap Firecracker Goblin Hut
Zap Firecracker Goblin Hut Witch Bandit
Firecracker Goblin Hut Bandit
Zap Firecracker Bandit Electro Wizard
Zap Firecracker Witch
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Witch Bandit Electro Wizard Ram Rider
Zap Witch Bandit Ram Rider
Zap Firecracker Bandit
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Goblin Hut Guards Witch
Zap Bandit
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Goblin Hut Guards Witch Bandit
Zap Firecracker Witch Electro Wizard Ram Rider
Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Firecracker Guards Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Bandit Electro Wizard

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