My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Tornado Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Tornado

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Tornado P.E.K.K.A Electro Wizard Guards
Firecracker
Zap Hog Rider Tornado P.E.K.K.A
Fireball
Zap Hog Rider Tornado Electro Wizard
Hog Rider
Zap Firecracker Fireball Guards Tornado Electro Wizard
Guards
Zap Hog Rider
Tornado
Zap Fireball P.E.K.K.A Firecracker Hog Rider
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 4 12

Zap
Fireball Electro Wizard Firecracker Guards Tornado P.E.K.K.A
Firecracker
Zap Guards Tornado P.E.K.K.A Electro Wizard
Fireball
Zap Tornado Electro Wizard
Hog Rider
Guards
Zap Firecracker Electro Wizard
Tornado
Fireball P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Fireball Guards Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Zap Firecracker Electro Wizard
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Guards Electro Wizard
Firecracker Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Firecracker Guards Electro Wizard
Tornado Electro Wizard Zap Firecracker Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Guards Tornado Firecracker Electro Wizard
Guards Electro Wizard Zap Firecracker Fireball Tornado
Zap Firecracker Fireball Tornado Electro Wizard
P.E.K.K.A Zap Fireball Guards Electro Wizard
Fireball Zap Firecracker Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap Fireball P.E.K.K.A Electro Wizard
Firecracker Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Zap Firecracker Guards Tornado Electro Wizard
Zap Tornado Firecracker Fireball Guards Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Firecracker Fireball Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Firecracker
Guards P.E.K.K.A Zap Electro Wizard
Guards P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Guards
Firecracker Fireball Zap Tornado Electro Wizard
Guards P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Fireball Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards Tornado Electro Wizard
P.E.K.K.A Fireball Guards
Firecracker Fireball
Guards Electro Wizard Zap Firecracker Fireball Tornado P.E.K.K.A
Zap Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Zap Tornado Electro Wizard
Fireball
Firecracker Fireball Guards
Fireball Zap Firecracker
Firecracker Fireball Zap Tornado
Firecracker Tornado
Fireball Zap Firecracker Tornado
Fireball Zap Firecracker Tornado
Fireball Guards Tornado Electro Wizard
Firecracker Zap Fireball Tornado Electro Wizard
Fireball Zap Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Firecracker Tornado Fireball
Firecracker Fireball Zap Tornado Electro Wizard
Fireball Zap Tornado
Fireball Zap Firecracker Tornado
Zap Firecracker Fireball Tornado Electro Wizard
Zap Electro Wizard Firecracker Fireball Guards
Fireball
Zap Fireball
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Fireball Guards
Fireball Zap Firecracker Tornado Electro Wizard
Fireball
Fireball Firecracker Electro Wizard
Zap Firecracker Fireball
Zap Fireball Tornado
Firecracker P.E.K.K.A
Zap Firecracker Fireball Guards Tornado Electro Wizard
Firecracker Zap Fireball Tornado Electro Wizard
Zap Firecracker Fireball Tornado Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: