My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Witch Ice Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Ice Wizard Lumberjack
Fireball
Witch Ice Wizard Lumberjack
Poison
Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Fireball Valkyrie Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Witch Golem The Log Ice Wizard Lumberjack
Fireball
Zap Golem The Log
Valkyrie
Lumberjack Zap Witch
Witch
Zap Valkyrie Golem Lumberjack
Golem
Fireball Zap Witch The Log Ice Wizard Lumberjack
The Log
Zap Fireball Golem Lumberjack
Ice Wizard
Zap Golem Lumberjack
Lumberjack
Valkyrie Zap Witch Golem The Log Ice Wizard

Defense Synergies 2 18

Zap
Fireball Valkyrie Witch The Log Ice Wizard Lumberjack
Fireball
Zap The Log Valkyrie Ice Wizard Lumberjack
Valkyrie
Zap Fireball Witch The Log Ice Wizard Lumberjack
Witch
Zap Valkyrie The Log Ice Wizard Lumberjack
Golem
The Log
Fireball Zap Valkyrie Witch Ice Wizard Lumberjack
Ice Wizard
Zap Fireball Valkyrie Witch The Log Lumberjack
Lumberjack
Zap Fireball Valkyrie Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie The Log
Lumberjack Zap Valkyrie Witch The Log Ice Wizard
Witch Lumberjack Valkyrie Ice Wizard
Witch Lumberjack Valkyrie Ice Wizard
Fireball Valkyrie The Log Lumberjack
Fireball The Log Zap Valkyrie Ice Wizard Lumberjack
Zap Fireball Witch Ice Wizard
Zap Fireball Valkyrie The Log
Witch Ice Wizard Lumberjack
Valkyrie Ice Wizard Lumberjack
Valkyrie Witch Ice Wizard Zap Fireball The Log Lumberjack
Zap Fireball Witch Ice Wizard
Lumberjack Zap Fireball Valkyrie Witch The Log Ice Wizard
Fireball Valkyrie Zap Witch The Log Lumberjack
Lumberjack
Zap Fireball The Log Lumberjack
Fireball Valkyrie Witch Lumberjack
Fireball Zap Valkyrie Witch The Log Ice Wizard Lumberjack
Zap Valkyrie Witch The Log Fireball Ice Wizard Lumberjack
Lumberjack
Valkyrie Fireball Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Witch
Fireball Zap Valkyrie The Log Lumberjack
Lumberjack Zap Valkyrie Witch The Log
Valkyrie Lumberjack Zap Fireball The Log
Valkyrie Witch Lumberjack
Fireball Zap Witch Ice Wizard
Fireball Valkyrie Witch Ice Wizard Lumberjack
Valkyrie Lumberjack
Zap Fireball Valkyrie Witch The Log
Witch
Valkyrie Witch Lumberjack
Zap Fireball Valkyrie The Log
Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch
Witch Zap Fireball Valkyrie The Log Lumberjack
Valkyrie Zap Fireball Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap Witch Ice Wizard
Witch The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball Lumberjack
Zap Fireball Valkyrie The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Witch Ice Wizard
Witch
Fireball The Log Zap Witch Ice Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Witch
Fireball Zap Witch Ice Wizard
The Log Fireball
Fireball Valkyrie Lumberjack
The Log Zap Fireball
Zap Fireball
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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