My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Electro Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Night Witch
Giant Snowball
Battle Ram Night Witch
Zap
Battle Ram Night Witch
Barbarian Barrel
Valkyrie Battle Ram Electro Wizard Night Witch
The Log
Battle Ram
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Battle Ram Electro Wizard Night Witch
Fireball
Battle Ram Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Valkyrie Battle Ram Electro Wizard Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Tornado Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Valkyrie Battle Ram Electro Wizard Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado Electro Wizard Valkyrie Night Witch
Fireball
Zap Tornado Battle Ram Electro Wizard
Valkyrie
Zap Battle Ram Tornado Electro Wizard
Battle Ram
Zap Fireball Valkyrie Tornado Electro Wizard
Tornado
Zap Fireball Electro Giant Valkyrie Battle Ram Night Witch
Electro Giant
Tornado
Electro Wizard
Zap Fireball Valkyrie Battle Ram
Night Witch
Zap Tornado

Defense Synergies 3 11

Zap
Fireball Electro Wizard Valkyrie Tornado Night Witch
Fireball
Zap Tornado Valkyrie Electro Wizard
Valkyrie
Zap Fireball Tornado Electro Wizard Night Witch
Battle Ram
Tornado
Fireball Zap Valkyrie Electro Giant Electro Wizard
Electro Giant
Tornado
Electro Wizard
Zap Fireball Valkyrie Tornado Night Witch
Night Witch
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Zap Valkyrie Electro Wizard Night Witch
Tornado Valkyrie Electro Wizard Night Witch
Night Witch Valkyrie Electro Wizard
Fireball Valkyrie Tornado
Fireball Tornado Zap Valkyrie Electro Wizard Night Witch
Tornado Electro Wizard Zap Fireball Night Witch
Zap Fireball Valkyrie Electro Giant Electro Wizard
Tornado Night Witch
Tornado Valkyrie Electro Wizard Night Witch
Valkyrie Electro Wizard Zap Fireball Tornado Electro Giant Night Witch
Zap Fireball Tornado Electro Wizard Night Witch
Night Witch Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Tornado Electro Wizard Night Witch
Electro Wizard
Tornado Zap Fireball Electro Giant Electro Wizard
Fireball Valkyrie Tornado Electro Wizard Night Witch
Fireball Zap Valkyrie Tornado Electro Wizard Night Witch
Zap Valkyrie Tornado Fireball Electro Wizard
Tornado Electro Wizard
Valkyrie Fireball Electro Giant Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Electro Giant Electro Wizard
Fireball Electro Wizard Zap Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie Zap Fireball Tornado Electro Wizard Night Witch
Valkyrie Night Witch
Fireball Electro Giant Zap Tornado Electro Wizard
Fireball Valkyrie Electro Wizard Night Witch
Valkyrie
Zap Electro Wizard Fireball Valkyrie Tornado
Valkyrie
Zap Fireball Valkyrie Tornado Electro Giant Electro Wizard
Fireball Valkyrie Night Witch
Fireball Valkyrie Electro Giant
Electro Giant Electro Wizard Zap Fireball Valkyrie Tornado Night Witch
Valkyrie Zap Fireball Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Electro Giant Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Tornado Electro Wizard Night Witch
Zap Fireball Valkyrie Tornado Electro Wizard
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Night Witch
Zap Fireball Electro Wizard
Zap Fireball Valkyrie Tornado Electro Giant
Fireball Night Witch
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Electro Giant Fireball Valkyrie
Fireball Zap Tornado Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Electro Giant Electro Wizard Night Witch
Zap Electro Wizard Fireball Electro Giant
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Night Witch
Fireball Zap Tornado Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball Tornado Electro Giant
Zap Electro Giant Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Giant Electro Wizard

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