My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Musketeer Hog Rider
Zap
Bandit
Barbarian Barrel
Musketeer Bandit
The Log
Mini P.E.K.K.A Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider P.E.K.K.A Bandit
Fireball
Musketeer Hog Rider Bandit
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Fireball Mini P.E.K.K.A Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Mini P.E.K.K.A Musketeer The Log Bandit
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Zap Musketeer Hog Rider The Log
Musketeer
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A The Log Bandit
Hog Rider
Zap Fireball Musketeer The Log Mini P.E.K.K.A Bandit
P.E.K.K.A
Zap Musketeer The Log
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Bandit
Bandit
Zap Musketeer Hog Rider The Log

Defense Synergies 6 11

Zap
Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Bandit
Fireball
Zap The Log Mini P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A
Zap The Log Fireball Musketeer
Musketeer
The Log Zap Fireball Mini P.E.K.K.A P.E.K.K.A Bandit
Hog Rider
P.E.K.K.A
The Log Zap Musketeer
The Log
Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Zap Bandit
Bandit
Zap Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer The Log Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer Bandit
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Musketeer Bandit
Musketeer Zap Fireball
Zap Fireball Musketeer P.E.K.K.A The Log Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Bandit
Zap Fireball Musketeer The Log Bandit
Musketeer Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Musketeer The Log Bandit
Fireball Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bandit
Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log Bandit
Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball Zap Musketeer The Log Bandit
Zap The Log Fireball Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A Bandit Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Musketeer The Log Bandit
P.E.K.K.A Mini P.E.K.K.A Musketeer Bandit
Fireball Zap Musketeer
Mini P.E.K.K.A P.E.K.K.A Fireball Musketeer Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Bandit
Fireball Musketeer
Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Bandit
Fireball Zap Musketeer The Log Bandit
Fireball The Log Bandit
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap Bandit
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log Bandit
Fireball Zap Musketeer
Fireball Musketeer The Log Bandit
Fireball Musketeer Bandit
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log Bandit
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer Bandit
Fireball Zap Musketeer The Log Bandit
Fireball Zap Musketeer The Log Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log Bandit
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fireball Musketeer Bandit
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log Bandit

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