My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Lava Hound
Giant Snowball
Guards Baby Dragon Electro Dragon Miner Lumberjack Lava Hound
Zap
Guards Lava Hound
Barbarian Barrel
Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Guards Baby Dragon Electro Dragon Miner Lumberjack Lava Hound
Fireball
Baby Dragon Electro Dragon Lumberjack Lava Hound
Poison
Guards Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Miner Fireball Baby Dragon Lumberjack Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Miner Fireball

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Guards Baby Dragon Electro Dragon Lumberjack Lava Hound
Fireball
Zap Lava Hound Baby Dragon Miner
Guards
Miner Zap Lumberjack Lava Hound
Baby Dragon
Lava Hound Zap Fireball Electro Dragon Miner Lumberjack
Electro Dragon
Lava Hound Zap Baby Dragon Miner
Miner
Zap Guards Lava Hound Fireball Baby Dragon Electro Dragon Lumberjack
Lumberjack
Zap Guards Baby Dragon Miner Lava Hound
Lava Hound
Fireball Baby Dragon Electro Dragon Miner Zap Guards Lumberjack

Defense Synergies 1 13

Zap
Fireball Guards Baby Dragon Electro Dragon Miner Lumberjack
Fireball
Zap Miner Lumberjack
Guards
Zap Baby Dragon Electro Dragon Lumberjack
Baby Dragon
Zap Guards Electro Dragon Lumberjack
Electro Dragon
Zap Guards Baby Dragon Lumberjack
Miner
Zap Fireball
Lumberjack
Zap Fireball Guards Baby Dragon Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Dragon
Lumberjack Zap Electro Dragon
Lumberjack Electro Dragon
Lumberjack Guards Electro Dragon
Fireball Lumberjack
Fireball Zap Guards Baby Dragon Electro Dragon Lumberjack
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Lumberjack
Guards Miner Lumberjack
Guards Zap Fireball Baby Dragon Electro Dragon Lumberjack
Zap Fireball Baby Dragon Electro Dragon
Lumberjack Zap Fireball Guards Electro Dragon
Fireball Zap Guards Baby Dragon Electro Dragon Lumberjack
Lumberjack
Zap Fireball Lumberjack
Fireball Electro Dragon Lumberjack
Fireball Zap Guards Baby Dragon Electro Dragon Lumberjack
Zap Baby Dragon Fireball Guards Electro Dragon Lumberjack
Lumberjack
Fireball Guards Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball
Fireball Zap Baby Dragon Electro Dragon Miner Lumberjack
Guards Lumberjack Zap Electro Dragon
Guards Lumberjack Zap Fireball
Guards Lumberjack
Fireball Zap Baby Dragon Electro Dragon
Guards Fireball Lumberjack
Lumberjack
Zap Electro Dragon Fireball Baby Dragon
Guards
Guards Electro Dragon Lumberjack
Zap Fireball Guards
Fireball Guards Lumberjack
Fireball Baby Dragon Electro Dragon
Guards Electro Dragon Zap Fireball Baby Dragon Lumberjack
Zap Fireball Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon Miner
Fireball Baby Dragon Electro Dragon Miner
Fireball Guards
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Electro Dragon
Baby Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Miner Zap Electro Dragon
Fireball Guards Electro Dragon Lumberjack
Miner Zap Fireball Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon Miner
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Fireball Miner Zap Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon Miner
Fireball Miner Zap Baby Dragon
Zap Fireball Baby Dragon Electro Dragon
Zap Electro Dragon Fireball Guards
Fireball
Zap Fireball Electro Dragon Miner
Zap Fireball Electro Dragon
Fireball
Zap Fireball Guards Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball
Fireball Miner Baby Dragon Electro Dragon Lumberjack
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball
Electro Dragon
Zap Electro Dragon Fireball Guards Baby Dragon
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Baby Dragon Miner

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