My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince Miner
Giant Snowball
Witch Miner
Zap
Dark Prince Witch Prince
Barbarian Barrel
Dark Prince Witch
The Log
Dark Prince Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Dark Prince Witch Prince Miner
Fireball
Witch
Poison
Witch
Lightning
Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Fireball Dark Prince Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Fireball

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Prince Miner Dark Prince Witch The Log
Fireball
Zap Giant Dark Prince The Log Miner
Giant
Zap Dark Prince Prince Miner Fireball Witch The Log
Dark Prince
Giant Prince Zap Fireball Witch Miner
Witch
Zap Giant Dark Prince Prince Miner
Prince
Zap Giant Dark Prince Witch The Log Miner
The Log
Zap Fireball Giant Prince Miner
Miner
Zap Giant Fireball Dark Prince Witch Prince The Log

Defense Synergies 3 13

Zap
Fireball Dark Prince Witch Prince The Log Miner
Fireball
Zap The Log Dark Prince Miner
Giant
Dark Prince
Zap Fireball Witch Prince The Log
Witch
Zap Dark Prince Prince The Log
Prince
The Log Zap Dark Prince Witch
The Log
Fireball Prince Zap Dark Prince Witch Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Zap Dark Prince Witch Prince The Log
Witch Prince Dark Prince
Witch Prince Dark Prince
Fireball Dark Prince Prince The Log
Fireball The Log Zap Dark Prince
Zap Fireball Witch
Zap Fireball The Log
Witch Prince
Dark Prince Prince Miner
Witch Zap Fireball Dark Prince The Log
Zap Fireball Witch
Prince Zap Fireball Dark Prince Witch The Log
Fireball Zap Dark Prince Witch Prince The Log
Prince
Zap Fireball Prince The Log
Fireball Dark Prince Witch Prince
Fireball Zap Dark Prince Witch Prince The Log
Zap Witch The Log Fireball Dark Prince
Prince
Dark Prince Fireball Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince Witch Prince
Fireball Zap Prince The Log Miner
Zap Dark Prince Witch Prince The Log
Dark Prince Prince Zap Fireball The Log
Dark Prince Witch Prince
Fireball Zap Witch
Dark Prince Prince Fireball Witch
Dark Prince Prince
Zap Fireball Dark Prince Witch Prince The Log
Witch
Dark Prince Witch Prince
Zap Fireball Dark Prince Prince The Log
Dark Prince Prince Fireball Witch
Fireball Witch
Witch Zap Fireball Dark Prince Prince The Log
Zap Fireball Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Fireball Dark Prince Prince The Log
Fireball Zap Dark Prince The Log
Fireball Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Fireball Prince
Miner Zap Fireball Dark Prince Prince The Log
Fireball Zap
Fireball The Log Miner
Fireball
Zap Fireball Prince The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Fireball Dark Prince Prince The Log
Zap Fireball Witch The Log Miner
Fireball Prince The Log
Fireball
Prince The Log
Zap Fireball The Log
Zap The Log Fireball Dark Prince Witch
Witch
Fireball The Log Miner Zap Witch
Fireball Zap Witch Prince The Log Miner
Fireball Miner Zap The Log
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball The Log Miner
Zap Fireball
Prince
Fireball The Log
Zap Fireball Dark Prince Witch Prince
Fireball Zap Witch
The Log Fireball
Fireball Miner Dark Prince Prince
The Log Zap Fireball
Zap Fireball
Dark Prince Prince
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Dark Prince Witch Prince The Log Miner

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