My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Sparky
Giant Snowball
Witch
Zap
Witch Bandit Sparky
Barbarian Barrel
Witch Giant Skeleton Bandit Sparky
The Log
Witch Giant Skeleton Bandit Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Healer Witch Bowler Giant Skeleton Bandit Sparky
Fireball
Battle Healer Witch Bowler Bandit Sparky
Poison
Battle Healer Witch Sparky
Lightning
Battle Healer Witch Bowler Bandit Sparky
Rocket
Battle Healer Witch Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Bowler Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Battle Healer Witch Bowler Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Battle Healer

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Sparky Battle Healer Witch Bowler Giant Skeleton Bandit
Fireball
Zap Sparky
Battle Healer
Zap Witch Bowler Giant Skeleton Bandit Sparky
Witch
Zap Battle Healer Bowler Giant Skeleton Bandit
Bowler
Zap Battle Healer Witch
Giant Skeleton
Zap Battle Healer Witch Bandit Sparky
Bandit
Zap Battle Healer Witch Giant Skeleton
Sparky
Zap Fireball Battle Healer Giant Skeleton

Defense Synergies 1 17

Zap
Fireball Battle Healer Witch Bowler Giant Skeleton Bandit Sparky
Fireball
Zap Battle Healer Bandit
Battle Healer
Zap Fireball Witch Bowler Giant Skeleton Bandit Sparky
Witch
Zap Battle Healer Bowler Giant Skeleton Bandit
Bowler
Zap Battle Healer Witch Bandit
Giant Skeleton
Zap Battle Healer Witch
Bandit
Zap Fireball Battle Healer Witch Bowler
Sparky
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Sparky
Sparky Zap Battle Healer Witch Bandit
Witch Bowler Sparky Giant Skeleton Bandit
Witch Sparky Bowler Bandit
Fireball Battle Healer Bowler Giant Skeleton Sparky
Fireball Bowler Zap Bandit
Zap Fireball Witch
Bowler Zap Fireball Battle Healer Giant Skeleton Bandit Sparky
Witch Sparky
Battle Healer Bowler Giant Skeleton Bandit Sparky
Witch Zap Fireball Bowler Giant Skeleton Bandit
Zap Fireball Witch
Bowler Sparky Zap Fireball Battle Healer Witch Giant Skeleton Bandit
Fireball Bowler Sparky Zap Witch
Sparky Bandit
Zap Fireball Bowler Bandit Sparky
Sparky Fireball Witch Bowler
Fireball Zap Battle Healer Witch Bowler Bandit
Zap Witch Fireball Battle Healer Bowler Giant Skeleton Bandit
Sparky
Bowler Fireball Battle Healer Witch Giant Skeleton Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Battle Healer Witch Bowler Giant Skeleton Bandit Sparky
Fireball Bandit Zap Battle Healer Bowler
Giant Skeleton Bandit Zap Battle Healer Witch Bowler Sparky
Bowler Giant Skeleton Zap Fireball Battle Healer Bandit Sparky
Giant Skeleton Battle Healer Witch Bowler Bandit Sparky
Fireball Zap Witch
Sparky Fireball Battle Healer Witch Bowler Giant Skeleton Bandit
Giant Skeleton Battle Healer Sparky
Zap Giant Skeleton Fireball Witch Bandit Sparky
Witch Sparky
Witch Bowler Giant Skeleton Sparky
Zap Fireball Bowler Giant Skeleton
Bowler Giant Skeleton Fireball Witch Bandit Sparky
Fireball Witch Bowler Sparky
Witch Sparky Zap Fireball Battle Healer Bowler Giant Skeleton
Bowler Zap Fireball Battle Healer Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit Sparky
Fireball Zap Bowler Bandit
Fireball Giant Skeleton Bandit Sparky
Fireball Giant Skeleton Sparky
Fireball Zap Bowler Sparky
Fireball Zap Witch
Witch Bowler Sparky
Fireball Zap Bowler
Fireball Zap Bandit
Fireball Bowler Sparky
Zap Fireball Bowler Bandit Sparky
Fireball Zap
Fireball Bowler Bandit Sparky
Fireball Bandit
Zap Fireball Sparky
Zap Fireball Witch Bowler Bandit Sparky
Fireball Bowler Bandit Sparky
Fireball Sparky
Sparky
Zap Fireball Bowler Bandit Sparky
Zap Fireball Witch Bowler
Fireball Bowler Giant Skeleton Sparky
Fireball
Bowler Sparky
Zap Fireball
Zap Fireball Witch Bowler Sparky
Witch
Fireball Zap Witch Bowler Bandit Sparky
Fireball Zap Witch Bowler Bandit Sparky
Fireball Zap Bandit Sparky
Zap Fireball Witch Sparky
Zap Fireball Witch
Fireball Bowler Sparky
Zap Fireball Bandit Sparky
Zap Fireball Sparky
Giant Skeleton Sparky
Fireball Bowler Sparky
Zap Fireball Witch Bandit
Fireball Zap Witch
Fireball
Fireball Bowler Sparky
Zap Fireball Bowler
Zap Fireball Giant Skeleton Sparky
Sparky
Zap Fireball Witch Bowler Giant Skeleton Sparky
Zap Fireball Witch
Zap Fireball Witch Bowler Giant Skeleton Bandit Sparky

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