My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Hog Rider
Fireball
Minion Horde Elite Barbarians Hog Rider
Poison
Minion Horde
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage The Log Hog Rider Minion Horde Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Rage The Log

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Minion Horde The Log
Minion Horde
Rage Zap Hog Rider
Elite Barbarians
Zap Rage Fire Spirit Hog Rider The Log
Hog Rider
Fire Spirit Zap Rage The Log Minion Horde Elite Barbarians Rocket
Rocket
Hog Rider
Rage
Minion Horde Elite Barbarians Hog Rider
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 0 8

Fire Spirit
Zap The Log
Zap
Fire Spirit Minion Horde Elite Barbarians The Log
Minion Horde
Zap The Log
Elite Barbarians
Zap The Log
Hog Rider
Rocket
The Log
Rage
The Log
Fire Spirit Zap Minion Horde Elite Barbarians Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde The Log
Minion Horde Elite Barbarians Zap The Log
Minion Horde Rocket Fire Spirit Elite Barbarians
Minion Horde Elite Barbarians
Elite Barbarians Rocket The Log
The Log Fire Spirit Zap
Minion Horde Rocket Fire Spirit Zap
Rocket Zap The Log
Minion Horde Elite Barbarians
Elite Barbarians Fire Spirit Minion Horde
Minion Horde Zap The Log
Minion Horde Zap
Minion Horde Fire Spirit Zap Elite Barbarians Rocket The Log
Fire Spirit Rocket Zap Minion Horde The Log
Elite Barbarians Minion Horde
Minion Horde Rocket Zap Elite Barbarians The Log
Minion Horde Elite Barbarians
Fire Spirit Zap Minion Horde Elite Barbarians The Log
Zap The Log Fire Spirit
Elite Barbarians
Fire Spirit Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Rocket The Log
Zap Minion Horde Elite Barbarians Rocket The Log
Rocket Zap Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians
Fire Spirit Rocket Zap Minion Horde
Rocket Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Rocket Elite Barbarians The Log
Minion Horde
Minion Horde Elite Barbarians
Rocket Zap Elite Barbarians The Log
Elite Barbarians Rocket Minion Horde
Minion Horde
Elite Barbarians Zap Minion Horde Rocket The Log
Zap Minion Horde Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket The Log
Zap The Log
Rocket Minion Horde The Log
Rocket The Log
Rocket Fire Spirit Zap Minion Horde The Log
Fire Spirit Zap Minion Horde Rocket
Fire Spirit Minion Horde The Log
The Log Fire Spirit Zap
The Log Zap
Rocket Fire Spirit Minion Horde Elite Barbarians
Rocket Zap Minion Horde The Log
Fire Spirit Zap Rocket
Rocket Fire Spirit Elite Barbarians The Log
Minion Horde Rocket
Zap Elite Barbarians The Log
Rocket Zap Minion Horde The Log
Minion Horde Rocket The Log
Rocket
Minion Horde Rocket
Rocket Fire Spirit Zap The Log
Rocket Fire Spirit Zap The Log
Rocket Minion Horde The Log
Rocket
Rocket The Log
Rocket Zap Minion Horde The Log
Zap The Log Fire Spirit
Minion Horde
The Log Zap
Zap The Log
Rocket Zap The Log
Elite Barbarians Fire Spirit Zap Minion Horde
Zap Rocket Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Rocket The Log
Zap Rocket Minion Horde
Minion Horde
Rocket The Log
Zap Minion Horde Fire Spirit Rocket
Rocket Fire Spirit Zap
The Log
Minion Horde Rocket
The Log Zap
Rocket Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Rocket The Log
Zap Rocket
Zap Rocket The Log

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