My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Furnace
Zap
Fire Spirit Royal Giant Furnace
Barbarian Barrel
Fire Spirit Furnace
The Log
Fire Spirit Royal Giant Furnace
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit
Fireball
Furnace
Poison
Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Rage The Log Fireball Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Zap Rage

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Furnace
Zap
Fireball Mirror Fire Spirit Royal Giant Furnace The Log
Royal Giant
Fire Spirit Fireball Furnace Zap Mirror The Log
Fireball
Zap Royal Giant Mirror The Log
Furnace
Royal Giant Fire Spirit Zap Mirror
Mirror
Zap Fireball The Log Royal Giant Furnace
Rage
The Log
Mirror Zap Royal Giant Fireball

Defense Synergies 5 5

Fire Spirit
Zap The Log
Zap
Fireball Mirror Fire Spirit Furnace The Log
Royal Giant
Fireball
Zap Mirror The Log
Furnace
Mirror Zap
Mirror
Zap Fireball Furnace The Log
Rage
The Log
Fireball Fire Spirit Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Zap Furnace The Log
Furnace Fire Spirit
Furnace
Fireball The Log
Fireball The Log Fire Spirit Zap Furnace
Furnace Fire Spirit Zap Fireball
Zap Fireball The Log
Furnace
Fire Spirit
Zap Fireball Furnace The Log
Zap Fireball Furnace
Furnace Fire Spirit Zap Fireball The Log
Fire Spirit Fireball Zap Furnace The Log
Furnace
Zap Fireball Furnace The Log
Fireball Furnace
Fire Spirit Fireball Zap Furnace The Log
Zap Furnace The Log Fire Spirit Fireball
Fire Spirit Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace
Fireball Zap The Log
Zap Furnace The Log
Zap Fireball The Log
Fire Spirit Fireball Furnace Zap
Fireball Furnace
Zap Fireball The Log
Zap Fireball The Log
Fireball
Fireball Furnace
Zap Fireball Furnace The Log
Zap Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap Furnace The Log
Fireball Fire Spirit Zap Furnace
Fire Spirit Furnace The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Fireball
Zap Fireball Furnace The Log
Zap Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Fire Spirit Zap Fireball The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Furnace
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Fireball Furnace
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: