My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Elixir Golem Valkyrie Goblin Barrel
The Log
Elixir Golem Mini P.E.K.K.A Goblin Barrel
Earthquake
Elixir Golem Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elixir Golem Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Elixir Golem Goblin Barrel Baby Dragon
Poison
Elixir Golem
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Goblin Barrel Fireball Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Goblin Barrel Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Elixir Golem Mini P.E.K.K.A Valkyrie Baby Dragon
Elixir Golem
Zap Fireball Mini P.E.K.K.A Goblin Barrel Baby Dragon
Fireball
Zap Elixir Golem Baby Dragon
Mini P.E.K.K.A
Zap Elixir Golem Valkyrie Baby Dragon
Valkyrie
Goblin Barrel Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Goblin Barrel
Valkyrie Elixir Golem Baby Dragon P.E.K.K.A
Baby Dragon
Zap Elixir Golem Fireball Mini P.E.K.K.A Valkyrie Goblin Barrel P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Goblin Barrel Baby Dragon

Defense Synergies 2 10

Zap
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Elixir Golem
Fireball
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Fireball Valkyrie Baby Dragon
Valkyrie
Zap Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Goblin Barrel
Baby Dragon
Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Valkyrie Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Valkyrie
Fireball Valkyrie Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Fireball
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Fireball Zap Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Fireball Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
Mini P.E.K.K.A P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Zap Fireball Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Zap Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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