My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Dark Prince Bandit Electro Wizard
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Bandit Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Earthquake Bandit Dark Prince Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Earthquake Bandit

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake P.E.K.K.A Electro Wizard Ram Rider Dark Prince The Log Bandit
Earthquake
Zap Dark Prince P.E.K.K.A The Log Ram Rider
Dark Prince
Zap Earthquake Bandit Electro Wizard Ram Rider
P.E.K.K.A
Zap Electro Wizard Earthquake The Log Ram Rider
The Log
Zap Earthquake P.E.K.K.A Bandit Ram Rider
Bandit
Zap Dark Prince The Log Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Dark Prince Bandit Ram Rider
Ram Rider
Zap Earthquake Dark Prince P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 2 17

Zap
Electro Wizard Earthquake Dark Prince P.E.K.K.A The Log Bandit Ram Rider
Earthquake
Zap The Log
Dark Prince
Zap The Log Bandit Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Earthquake Dark Prince Bandit Electro Wizard Ram Rider
Bandit
Zap Dark Prince The Log Electro Wizard Ram Rider
Electro Wizard
Zap Dark Prince P.E.K.K.A The Log Bandit Ram Rider
Ram Rider
Zap The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap The Log Electro Wizard Ram Rider
P.E.K.K.A Zap Dark Prince The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard Ram Rider
Earthquake Dark Prince P.E.K.K.A The Log
The Log Zap Earthquake Dark Prince Bandit Electro Wizard
Electro Wizard Ram Rider Zap
Earthquake Zap P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A
Dark Prince Bandit Electro Wizard
Electro Wizard Zap Earthquake Dark Prince The Log Bandit Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Earthquake Dark Prince The Log Bandit Electro Wizard Ram Rider
Zap Earthquake Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Zap P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Electro Wizard
Zap Dark Prince The Log Bandit Electro Wizard Ram Rider
Zap Earthquake The Log Dark Prince Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Dark Prince Earthquake P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap The Log
P.E.K.K.A Bandit Zap Dark Prince The Log Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Zap The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Bandit Ram Rider
Zap Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Dark Prince The Log Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Bandit Ram Rider
Electro Wizard Zap Dark Prince P.E.K.K.A The Log
Zap Earthquake Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Bandit
Zap The Log Bandit Electro Wizard Ram Rider
Earthquake The Log Bandit
Earthquake Dark Prince The Log
Zap Earthquake Dark Prince The Log
Zap Ram Rider
Earthquake The Log
Earthquake The Log Zap Ram Rider
The Log Zap Bandit Ram Rider
Electro Wizard
Zap Earthquake Dark Prince The Log Bandit Electro Wizard Ram Rider
Zap
Earthquake The Log Bandit
Earthquake Bandit
Earthquake Zap The Log
Earthquake Zap The Log Bandit
Earthquake The Log Bandit
Earthquake
Zap Earthquake Dark Prince The Log Bandit Electro Wizard
Zap Earthquake The Log
Earthquake The Log
The Log
Earthquake Zap The Log
Zap Earthquake The Log Dark Prince
The Log Zap Earthquake Bandit Electro Wizard Ram Rider
Zap The Log Bandit Ram Rider
Zap The Log Bandit
Zap Electro Wizard
Zap Electro Wizard
Zap Earthquake The Log Bandit
Zap Electro Wizard
P.E.K.K.A
Earthquake The Log
Zap Earthquake Electro Wizard Dark Prince Bandit
Zap Electro Wizard Ram Rider
The Log
Dark Prince Electro Wizard
The Log Zap Earthquake
Zap
Dark Prince P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Dark Prince The Log Bandit Electro Wizard

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