My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Skvelé!
Versatility
Dobré
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Dark Prince Bandit Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Dark Prince P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Dark Prince Bandit Ram Rider
Barbarian Barrel
Dark Prince Bandit Electro Wizard
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Bandit Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Dark Prince P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Earthquake Bandit Dark Prince Electro Wizard Ram Rider P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Earthquake Bandit

Attack Synergies 5 17

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Earthquake P.E.K.K.A Electro Wizard Ram Rider Dark Prince The Log Bandit
Earthquake
Zap Dark Prince P.E.K.K.A The Log Ram Rider
Dark Prince
Zap Earthquake Bandit Electro Wizard Ram Rider
P.E.K.K.A
Zap Electro Wizard Earthquake The Log Ram Rider
The Log
Zap Earthquake P.E.K.K.A Bandit Ram Rider
Bandit
Zap Dark Prince The Log Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Dark Prince Bandit Ram Rider
Ram Rider
Zap Earthquake Dark Prince P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 2 17

Zap
Electro Wizard Earthquake Dark Prince P.E.K.K.A The Log Bandit Ram Rider
Earthquake
Zap The Log
Dark Prince
Zap The Log Bandit Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Earthquake Dark Prince Bandit Electro Wizard Ram Rider
Bandit
Zap Dark Prince The Log Electro Wizard Ram Rider
Electro Wizard
Zap Dark Prince P.E.K.K.A The Log Bandit Ram Rider
Ram Rider
Zap The Log Bandit Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap The Log Electro Wizard Ram Rider
P.E.K.K.A Zap Dark Prince The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard Ram Rider
Earthquake Dark Prince P.E.K.K.A The Log
The Log Zap Earthquake Dark Prince Bandit Electro Wizard
Electro Wizard Ram Rider Zap
Earthquake Zap P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A
Dark Prince Bandit Electro Wizard
Electro Wizard Zap Earthquake Dark Prince The Log Bandit Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Earthquake Dark Prince The Log Bandit Electro Wizard Ram Rider
Zap Earthquake Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Zap P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Electro Wizard
Zap Dark Prince The Log Bandit Electro Wizard Ram Rider
Zap Earthquake The Log Dark Prince Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Dark Prince Earthquake P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap The Log
P.E.K.K.A Bandit Zap Dark Prince The Log Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Zap The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Bandit Ram Rider
Zap Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Dark Prince The Log Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Bandit Ram Rider
Electro Wizard Zap Dark Prince P.E.K.K.A The Log
Zap Earthquake Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Bandit
Zap The Log Bandit Electro Wizard Ram Rider
Earthquake The Log Bandit
Earthquake Dark Prince The Log
Zap Earthquake Dark Prince The Log
Zap Ram Rider
Earthquake The Log
Earthquake The Log Zap Ram Rider
The Log Zap Bandit Ram Rider
Electro Wizard
Zap Earthquake Dark Prince The Log Bandit Electro Wizard Ram Rider
Zap
Earthquake The Log Bandit
Earthquake Bandit
Earthquake Zap The Log
Earthquake Zap The Log Bandit
Earthquake The Log Bandit
Earthquake
Zap Earthquake Dark Prince The Log Bandit Electro Wizard
Zap Earthquake The Log
Earthquake The Log
The Log
Earthquake Zap The Log
Zap Earthquake The Log Dark Prince
The Log Zap Earthquake Bandit Electro Wizard Ram Rider
Zap The Log Bandit Ram Rider
Zap The Log Bandit
Zap Electro Wizard
Zap Electro Wizard
Zap Earthquake The Log Bandit
Zap Electro Wizard
P.E.K.K.A
Earthquake The Log
Zap Earthquake Electro Wizard Dark Prince Bandit
Zap Electro Wizard Ram Rider
The Log
Dark Prince Electro Wizard
The Log Zap Earthquake
Zap
Dark Prince P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Dark Prince The Log Bandit Electro Wizard

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