My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince Cannon Cart Miner
Giant Snowball
Fire Spirit Battle Ram Guards Witch Miner
Zap
Fire Spirit Battle Ram Guards Dark Prince Witch Cannon Cart
Barbarian Barrel
Fire Spirit Battle Ram Guards Dark Prince Witch Cannon Cart
The Log
Fire Spirit Battle Ram Guards Dark Prince Witch Cannon Cart
Earthquake
Guards Witch
Arrows
Fire Spirit Guards Witch
Royal Delivery
Fire Spirit Battle Ram Guards Dark Prince Witch Cannon Cart Miner
Fireball
Battle Ram Witch Cannon Cart
Poison
Guards Witch
Lightning
Battle Ram Dark Prince Witch Cannon Cart
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Guards Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Guards Miner Battle Ram Dark Prince Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Guards Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Battle Ram Dark Prince Cannon Cart
Zap
Battle Ram Cannon Cart Miner Fire Spirit Guards Dark Prince Witch
Battle Ram
Zap Fire Spirit Witch
Guards
Miner Zap
Dark Prince
Fire Spirit Zap Witch Miner
Witch
Zap Battle Ram Dark Prince Cannon Cart Miner
Cannon Cart
Zap Fire Spirit Witch Miner
Miner
Fire Spirit Zap Guards Dark Prince Witch Cannon Cart

Defense Synergies 0 11

Fire Spirit
Zap
Zap
Fire Spirit Guards Dark Prince Witch Cannon Cart Miner
Battle Ram
Guards
Zap Witch Cannon Cart
Dark Prince
Zap Witch Cannon Cart
Witch
Zap Guards Dark Prince Cannon Cart
Cannon Cart
Zap Guards Dark Prince Witch
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap
Zap Dark Prince Witch Cannon Cart
Witch Fire Spirit Dark Prince Cannon Cart
Witch Guards Dark Prince Cannon Cart
Dark Prince
Fire Spirit Zap Guards Dark Prince Cannon Cart
Fire Spirit Zap Witch
Zap Cannon Cart
Witch
Guards Fire Spirit Dark Prince Cannon Cart Miner
Guards Witch Zap Dark Prince Cannon Cart
Zap Witch
Fire Spirit Zap Guards Dark Prince Witch Cannon Cart
Fire Spirit Zap Guards Dark Prince Witch Cannon Cart
Cannon Cart
Zap
Dark Prince Witch Cannon Cart
Fire Spirit Zap Guards Dark Prince Witch Cannon Cart
Zap Witch Fire Spirit Guards Dark Prince Cannon Cart
Cannon Cart
Dark Prince Fire Spirit Guards Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince Witch Cannon Cart
Zap Cannon Cart Miner
Guards Zap Dark Prince Witch Cannon Cart
Guards Dark Prince Zap Cannon Cart
Guards Dark Prince Witch Cannon Cart
Fire Spirit Zap Witch
Guards Dark Prince Witch Cannon Cart
Dark Prince Cannon Cart
Zap Dark Prince Witch Cannon Cart
Witch Guards
Guards Dark Prince Witch Cannon Cart
Zap Guards Dark Prince
Dark Prince Cannon Cart Guards Witch
Witch Cannon Cart
Guards Witch Zap Dark Prince Cannon Cart
Zap Dark Prince Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Miner
Cannon Cart Miner
Cannon Cart Guards Dark Prince
Fire Spirit Zap Dark Prince
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Miner Zap
Fire Spirit Guards
Miner Zap Dark Prince Cannon Cart
Fire Spirit Zap
Fire Spirit Cannon Cart Miner
Cannon Cart
Zap Cannon Cart
Zap Witch Cannon Cart
Cannon Cart
Fire Spirit Zap Dark Prince
Fire Spirit Zap Witch Miner
Zap Cannon Cart
Zap Fire Spirit Dark Prince Witch
Witch
Miner Zap Witch
Zap Witch Miner
Miner Zap
Fire Spirit Zap Witch
Zap Guards Witch
Zap Miner
Zap
Zap Fire Spirit Guards Dark Prince Witch Cannon Cart
Fire Spirit Zap Witch
Miner Dark Prince Cannon Cart
Zap
Zap
Dark Prince Cannon Cart
Zap Guards Witch
Zap Witch
Zap Dark Prince Witch Cannon Cart Miner

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