My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Balloon
Giant Snowball
Cannon Goblin Barrel Balloon
Zap
Cannon Royal Giant Goblin Barrel Balloon
Barbarian Barrel
Cannon Wizard Goblin Barrel
The Log
Cannon Royal Giant Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Balloon
Fireball
Cannon Wizard Goblin Barrel Balloon
Poison
Cannon Wizard Balloon
Lightning
Cannon Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Earthquake Goblin Barrel Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Earthquake

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Balloon Royal Giant The Log
Cannon
Royal Giant
Earthquake Goblin Barrel Zap Wizard The Log
Earthquake
Zap Royal Giant Balloon The Log
Wizard
Royal Giant Balloon
Goblin Barrel
Royal Giant Balloon
Balloon
Zap Earthquake Wizard Goblin Barrel The Log
The Log
Zap Royal Giant Earthquake Balloon

Defense Synergies 2 6

Zap
Cannon Earthquake The Log
Cannon
Zap The Log Earthquake Wizard
Royal Giant
Earthquake
Zap Cannon The Log
Wizard
Cannon The Log
Goblin Barrel
Balloon
The Log
Cannon Zap Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Cannon Wizard The Log
Zap Cannon The Log
Cannon
Cannon
Earthquake The Log
The Log Zap Cannon Earthquake
Zap Cannon Wizard
Earthquake Zap Cannon The Log
Cannon
Cannon
Zap Cannon Earthquake Wizard The Log
Zap Wizard
Cannon Zap Earthquake Wizard The Log
Wizard Zap Cannon Earthquake The Log
Cannon
Zap Cannon The Log
Wizard Cannon
Cannon Zap Wizard The Log
Zap Earthquake Wizard The Log Cannon
Cannon
Wizard Cannon Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Wizard The Log
Zap The Log
Zap The Log
Cannon
Wizard Zap
Zap The Log
Cannon
Zap The Log
Cannon Wizard
Wizard Cannon
Zap The Log
Zap Cannon Earthquake Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Zap The Log
Earthquake The Log
Earthquake The Log
Wizard Zap Earthquake The Log
Wizard Zap
Earthquake Wizard The Log
Earthquake The Log Zap Wizard
The Log Zap Wizard
Zap Earthquake Wizard The Log
Zap Wizard
Earthquake The Log
Earthquake
Earthquake Zap The Log
Earthquake Zap Wizard The Log
Earthquake Wizard The Log
Earthquake
Zap Earthquake Wizard The Log
Zap Earthquake Wizard The Log
Earthquake The Log
Wizard
The Log
Earthquake Zap The Log
Zap Earthquake The Log Wizard
The Log Zap Earthquake Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Zap Earthquake Wizard The Log
Zap
Earthquake Wizard The Log
Zap Earthquake
Zap Wizard
The Log
Wizard
The Log Zap Earthquake Wizard
Zap
Zap The Log
Zap
Zap The Log

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