My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Clone Dark Prince
Giant Snowball
Bomber Clone
Zap
Bomber Clone Dark Prince
Barbarian Barrel
Bomber Elixir Golem Wizard Clone Dark Prince
The Log
Bomber Elixir Golem Clone Dark Prince
Earthquake
Bomber Elixir Golem Clone
Arrows
Bomber Clone
Royal Delivery
Bomber Elixir Golem Wizard Clone Dark Prince
Fireball
Bomber Elixir Golem Wizard Clone
Poison
Bomber Elixir Golem Wizard Clone
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Elixir Golem Clone Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elixir Golem Dark Prince Mega Knight
Zap
Mirror Bomber Elixir Golem Dark Prince Mega Knight
Elixir Golem
Bomber Zap Wizard Mirror
Wizard
Elixir Golem Dark Prince Mega Knight
Mirror
Zap Elixir Golem
Clone
Dark Prince
Bomber Zap Wizard
Mega Knight
Bomber Zap Wizard

Defense Synergies 2 6

Bomber
Zap Dark Prince
Zap
Mirror Mega Knight Bomber Dark Prince
Elixir Golem
Wizard
Dark Prince Mega Knight
Mirror
Zap Mega Knight
Clone
Dark Prince
Bomber Zap Wizard
Mega Knight
Zap Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Bomber Zap Dark Prince Mega Knight
Mega Knight Bomber Dark Prince
Bomber Dark Prince Mega Knight
Bomber Dark Prince Mega Knight
Bomber Zap Dark Prince Mega Knight
Zap Wizard
Zap Mega Knight
Bomber Dark Prince Mega Knight
Bomber Zap Wizard Dark Prince Mega Knight
Zap Wizard
Mega Knight Bomber Zap Wizard Dark Prince
Bomber Wizard Mega Knight Zap Dark Prince
Mega Knight
Zap Mega Knight
Wizard Mega Knight Bomber Dark Prince
Mega Knight Bomber Zap Wizard Dark Prince
Zap Wizard Bomber Dark Prince Mega Knight
Bomber Wizard Dark Prince Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince
Bomber Zap Wizard Mega Knight
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Zap
Dark Prince Mega Knight
Wizard Zap
Dark Prince
Mega Knight Dark Prince
Zap Mega Knight Dark Prince
Mega Knight Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Wizard
Wizard Bomber Mega Knight
Bomber Zap Dark Prince
Mega Knight Bomber Zap Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Bomber Wizard Zap Dark Prince Mega Knight
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Zap Wizard Dark Prince
Zap Wizard
Zap
Bomber Zap Wizard
Wizard Mega Knight
Bomber
Bomber Zap Wizard Dark Prince Mega Knight
Bomber Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Bomber Wizard Dark Prince Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Bomber Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Dark Prince
Zap Wizard
Wizard Dark Prince Mega Knight
Bomber Zap Wizard
Zap
Dark Prince Mega Knight
Zap
Zap
Zap Dark Prince Mega Knight

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