My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider
Zap
Bomber Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Bomber Goblin Gang Firecracker Valkyrie Ice Wizard
The Log
Bomber Goblin Gang Firecracker Hog Rider
Earthquake
Bomber Goblin Gang Firecracker Hog Rider
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Valkyrie Hog Rider Ice Wizard
Fireball
Bomber Goblin Gang Firecracker Hog Rider Ice Wizard
Poison
Bomber Goblin Gang Firecracker Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Firecracker Ice Wizard Valkyrie Hog Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Goblin Giant
Zap
Firecracker Hog Rider Goblin Giant Bomber Valkyrie Ice Wizard
Goblin Gang
Hog Rider Firecracker Valkyrie Goblin Giant
Firecracker
Zap Hog Rider Goblin Gang Valkyrie Goblin Giant
Valkyrie
Hog Rider Bomber Zap Goblin Gang Firecracker
Hog Rider
Zap Goblin Gang Firecracker Valkyrie Bomber
Goblin Giant
Zap Bomber Goblin Gang Firecracker Ice Wizard
Ice Wizard
Zap Goblin Giant

Defense Synergies 2 11

Bomber
Zap Valkyrie
Zap
Goblin Giant Bomber Goblin Gang Firecracker Valkyrie Ice Wizard
Goblin Gang
Zap Firecracker Valkyrie Ice Wizard
Firecracker
Valkyrie Zap Goblin Gang Ice Wizard
Valkyrie
Firecracker Bomber Zap Goblin Gang Ice Wizard
Hog Rider
Goblin Giant
Zap
Ice Wizard
Zap Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Valkyrie Goblin Giant
Zap Goblin Gang Firecracker Valkyrie Ice Wizard
Goblin Gang Bomber Valkyrie Ice Wizard
Goblin Gang Firecracker Valkyrie Ice Wizard
Bomber Firecracker Valkyrie
Goblin Gang Bomber Zap Firecracker Valkyrie Ice Wizard
Zap Goblin Gang Firecracker Ice Wizard
Zap Valkyrie Goblin Giant
Goblin Gang Ice Wizard
Goblin Gang Bomber Firecracker Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Bomber Zap Firecracker Goblin Giant
Zap Goblin Gang Firecracker Ice Wizard
Bomber Zap Goblin Gang Valkyrie Ice Wizard
Bomber Valkyrie Zap Goblin Gang Firecracker
Goblin Gang
Zap Goblin Gang
Bomber Goblin Gang Firecracker Valkyrie
Valkyrie Bomber Zap Goblin Gang Firecracker Ice Wizard
Zap Valkyrie Bomber Firecracker Ice Wizard
Bomber Goblin Gang Valkyrie Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Bomber Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Zap Valkyrie Goblin Giant
Goblin Gang Valkyrie Zap Goblin Giant
Goblin Gang Valkyrie Goblin Giant
Firecracker Zap Goblin Gang Goblin Giant Ice Wizard
Goblin Gang Valkyrie Goblin Giant Ice Wizard
Valkyrie Goblin Giant
Zap Firecracker Valkyrie
Goblin Gang Goblin Giant
Valkyrie
Zap Valkyrie Goblin Giant
Goblin Gang Valkyrie Goblin Giant
Bomber Firecracker Valkyrie
Goblin Gang Bomber Zap Firecracker Valkyrie Goblin Giant
Valkyrie Bomber Zap Firecracker Ice Wizard
Bomber Zap Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Ice Wizard
Goblin Giant
Firecracker Valkyrie
Bomber Zap Firecracker Valkyrie
Firecracker Zap Goblin Giant Ice Wizard
Bomber Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Goblin Gang
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Bomber
Bomber Zap Firecracker
Bomber Zap Firecracker Valkyrie
Zap
Zap Firecracker Bomber Valkyrie Ice Wizard
Firecracker Zap Ice Wizard
Zap
Zap Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Bomber Zap
Zap Firecracker
Firecracker
Zap Goblin Gang
Zap Firecracker Ice Wizard
Goblin Gang Firecracker Valkyrie
Bomber Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Goblin Giant
Firecracker

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