My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Clone Miner
Giant Snowball
Bomber Barbarians Clone Witch Miner
Zap
Bomber Clone Witch
Barbarian Barrel
Bomber Barbarians Clone Witch
The Log
Bomber Barbarians Clone Witch
Earthquake
Bomber Barbarians Clone Witch
Arrows
Bomber Clone Witch
Royal Delivery
Bomber Barbarians Clone Witch Miner
Fireball
Bomber Barbarians Clone Witch
Poison
Bomber Barbarians Clone Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Clone Miner Barbarians Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Clone Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Miner
Zap
Giant Miner Bomber Witch
Barbarians
Giant
Bomber Zap Miner Rocket Witch
Rocket
Giant Miner
Clone
Witch
Witch
Zap Giant Clone Miner
Miner
Zap Giant Bomber Rocket Witch

Defense Synergies 0 5

Bomber
Zap Miner
Zap
Bomber Barbarians Witch Miner
Barbarians
Zap
Giant
Rocket
Clone
Witch
Zap
Miner
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap
Barbarians Bomber Zap Witch
Barbarians Rocket Witch Bomber
Barbarians Witch Bomber
Bomber Barbarians Rocket
Bomber Zap
Rocket Zap Witch
Rocket Zap Barbarians
Barbarians Witch
Bomber Barbarians Miner
Barbarians Witch Bomber Zap
Zap Witch
Barbarians Bomber Zap Rocket Witch
Bomber Rocket Zap Barbarians Witch
Barbarians
Barbarians Rocket Zap
Barbarians Bomber Witch
Bomber Zap Barbarians Witch
Zap Witch Bomber Barbarians
Barbarians
Bomber Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Bomber Zap Rocket Miner
Barbarians Zap Rocket Witch
Rocket Zap Barbarians
Barbarians Witch
Rocket Zap Witch
Rocket Barbarians Witch
Barbarians
Zap Rocket Barbarians Witch
Witch Barbarians
Barbarians Witch
Rocket Zap Barbarians
Barbarians Rocket Witch
Bomber Barbarians Witch
Barbarians Witch Bomber Zap Rocket
Bomber Zap Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Miner
Rocket Miner
Barbarians Rocket
Bomber Rocket Zap
Zap Rocket Witch
Bomber Witch
Zap
Miner Zap
Rocket
Rocket Miner Zap
Zap Rocket
Rocket Miner
Rocket
Zap
Rocket Bomber Zap Witch
Rocket
Rocket
Bomber Rocket
Rocket Bomber Zap
Rocket Bomber Zap Witch Miner
Rocket
Rocket
Rocket
Rocket Zap Barbarians
Zap Bomber Witch
Witch
Miner Zap Witch
Zap Witch Miner
Rocket Miner Zap
Zap Witch
Zap Rocket Witch
Bomber Zap Rocket Miner
Zap Rocket
Rocket
Zap Barbarians Rocket Witch
Rocket Zap Witch
Miner Rocket
Bomber Zap
Rocket Zap
Zap Rocket Witch
Zap Rocket Witch
Zap Rocket Witch Miner

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