My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Valkyrie
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Valkyrie Hog Rider Baby Dragon Inferno Dragon
Fireball
Goblin Gang Hog Rider Baby Dragon Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Knight Valkyrie Baby Dragon Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Valkyrie Hog Rider Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Zap Baby Dragon Inferno Dragon
Zap
Hog Rider Bats Knight Valkyrie Baby Dragon
Knight
Bats Goblin Gang Hog Rider Baby Dragon Zap
Goblin Gang
Knight Hog Rider Valkyrie Baby Dragon
Valkyrie
Bats Hog Rider Zap Goblin Gang Baby Dragon
Hog Rider
Bats Zap Knight Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Knight Bats Zap Goblin Gang Valkyrie Hog Rider Inferno Dragon
Inferno Dragon
Bats Baby Dragon

Defense Synergies 2 14

Bats
Knight Zap Valkyrie Baby Dragon Inferno Dragon
Zap
Bats Knight Goblin Gang Valkyrie Baby Dragon Inferno Dragon
Knight
Bats Goblin Gang Zap Baby Dragon
Goblin Gang
Knight Zap Valkyrie Inferno Dragon
Valkyrie
Bats Zap Goblin Gang Baby Dragon
Hog Rider
Baby Dragon
Bats Zap Knight Valkyrie Inferno Dragon
Inferno Dragon
Bats Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Baby Dragon
Inferno Dragon Bats Zap Knight Goblin Gang Valkyrie
Goblin Gang Bats Knight Valkyrie Inferno Dragon
Inferno Dragon Bats Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Bats Zap Valkyrie Baby Dragon
Bats Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon Goblin Gang
Knight Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Zap Knight Baby Dragon
Inferno Dragon Bats Zap Goblin Gang Baby Dragon
Bats Zap Knight Goblin Gang Valkyrie
Valkyrie Bats Zap Goblin Gang Baby Dragon
Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Inferno Dragon
Bats Knight Goblin Gang Valkyrie
Bats Zap Knight Goblin Gang Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Bats Knight Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Bats Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap
Zap Knight Goblin Gang Valkyrie Baby Dragon Inferno Dragon
Goblin Gang Bats Zap Knight Valkyrie
Goblin Gang Valkyrie Bats Zap Knight
Knight Goblin Gang Valkyrie Inferno Dragon
Bats Zap Goblin Gang Baby Dragon
Goblin Gang Bats Knight Valkyrie
Knight Valkyrie Inferno Dragon
Zap Bats Knight Valkyrie Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight Valkyrie
Zap Valkyrie
Knight Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Bats Zap Knight Valkyrie Baby Dragon Inferno Dragon
Bats Valkyrie Zap Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Goblin Gang
Zap Knight Valkyrie
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats
Zap
Zap
Zap Bats Goblin Gang
Zap Baby Dragon
Knight Goblin Gang Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: