My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Lumberjack
Zap
Bats
Barbarian Barrel
Knight Executioner Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Executioner Electro Wizard Lumberjack
Poison
Bats Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Electro Wizard Lumberjack Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Electro Wizard

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Electro Wizard Bats Knight Executioner Lumberjack Mega Knight
Knight
Bats Executioner Zap Electro Wizard Lumberjack
Executioner
Knight Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Bats Executioner Lumberjack
Electro Wizard
Zap P.E.K.K.A Knight Lumberjack Mega Knight
Lumberjack
Bats Zap Knight P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Bats Zap Executioner Electro Wizard Lumberjack

Defense Synergies 5 15

Bats
Knight Zap P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Bats Knight Executioner P.E.K.K.A Lumberjack
Knight
Bats Executioner Electro Wizard Zap Lumberjack
Executioner
Knight Zap Lumberjack Mega Knight
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Knight Bats P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Bats Zap Knight Executioner Electro Wizard
Mega Knight
Zap Bats Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Electro Wizard
P.E.K.K.A Lumberjack Bats Zap Knight Executioner Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Bats Knight Executioner Electro Wizard
P.E.K.K.A Lumberjack Bats Knight Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Bats Zap Executioner Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap Executioner
Zap P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Lumberjack
Knight Electro Wizard Lumberjack Mega Knight
Bats Executioner Electro Wizard Zap Knight Lumberjack Mega Knight
Executioner Bats Zap Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Bats Zap Knight Electro Wizard
Executioner Mega Knight Bats Zap P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack Mega Knight
Zap P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Knight Executioner P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Bats Zap Knight Executioner Electro Wizard Lumberjack
Zap Executioner Bats Knight Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Bats Knight Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Executioner Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Bats Zap Knight Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Bats Zap Knight Electro Wizard
P.E.K.K.A Knight Executioner Lumberjack Mega Knight
Executioner Bats Zap Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Knight Lumberjack
Zap P.E.K.K.A Electro Wizard Mega Knight Bats Knight
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Knight Lumberjack
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Knight Executioner Lumberjack
Executioner Mega Knight
Electro Wizard Bats Zap Knight Executioner P.E.K.K.A Lumberjack
Bats Executioner Mega Knight Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner Electro Wizard
Knight
Executioner Zap Mega Knight
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Electro Wizard Lumberjack
Zap Knight Electro Wizard
Zap Executioner
Knight Executioner
Zap
Zap Executioner
Executioner Mega Knight
Bats
Zap Executioner Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Mega Knight
Zap
Bats Zap Executioner Electro Wizard
Zap Electro Wizard Bats
Zap Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Bats
Zap Executioner Electro Wizard
Knight Executioner Electro Wizard Lumberjack Mega Knight
Zap Executioner
Zap
Executioner P.E.K.K.A Mega Knight
Zap Bats Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight

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