My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Inferno Tower Witch
Barbarian Barrel
Bomber Inferno Tower Witch Ice Wizard
The Log
Bomber Witch
Earthquake
Bomber Inferno Tower Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Witch Ice Wizard
Fireball
Bomber Inferno Tower Witch Ice Wizard
Poison
Bomber Bats Inferno Tower Witch Ice Wizard
Lightning
Inferno Tower Witch Ice Wizard
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Ice Wizard Fireball Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Zap
Bats
Giant Bomber Zap
Zap
Fireball Giant Bomber Bats Witch Ice Wizard
Fireball
Zap Giant
Giant
Bomber Bats Zap Fireball Witch Ice Wizard
Inferno Tower
Witch
Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 1 12

Bomber
Bats Zap
Bats
Bomber Zap Inferno Tower Ice Wizard
Zap
Fireball Bomber Bats Inferno Tower Witch Ice Wizard
Fireball
Zap Inferno Tower Ice Wizard
Giant
Inferno Tower
Bats Zap Fireball Ice Wizard
Witch
Zap Ice Wizard
Ice Wizard
Bats Zap Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Inferno Tower
Inferno Tower Bomber Bats Zap Witch Ice Wizard
Inferno Tower Witch Bomber Bats Ice Wizard
Inferno Tower Witch Bomber Bats Ice Wizard
Bomber Fireball
Fireball Bomber Bats Zap Ice Wizard
Bats Inferno Tower Zap Fireball Witch Ice Wizard
Zap Fireball Inferno Tower
Inferno Tower Witch Ice Wizard
Bomber Inferno Tower Ice Wizard
Bats Witch Ice Wizard Bomber Zap Fireball
Inferno Tower Bats Zap Fireball Witch Ice Wizard
Inferno Tower Bomber Bats Zap Fireball Witch Ice Wizard
Bomber Fireball Bats Zap Witch
Inferno Tower
Inferno Tower Zap Fireball
Bomber Bats Fireball Inferno Tower Witch
Fireball Bomber Bats Zap Witch Ice Wizard
Zap Witch Bomber Bats Fireball Ice Wizard
Inferno Tower
Bomber Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower Witch
Fireball Bomber Zap
Bats Zap Inferno Tower Witch
Bats Zap Fireball Inferno Tower
Inferno Tower Witch
Fireball Bats Zap Witch Ice Wizard
Bats Fireball Inferno Tower Witch Ice Wizard
Inferno Tower
Zap Bats Fireball Inferno Tower Witch
Inferno Tower Witch
Bats Inferno Tower Witch
Zap Fireball
Fireball Inferno Tower Witch
Bomber Fireball Witch
Inferno Tower Witch Bomber Bats Zap Fireball
Bats Bomber Zap Fireball Inferno Tower Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Bomber Fireball Zap
Fireball Bats Zap Witch Ice Wizard
Bomber Witch
Fireball Zap Ice Wizard
Fireball Zap
Bats Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber Bats
Bomber Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Witch Ice Wizard
Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Bats Zap Fireball Witch Ice Wizard
Zap Bats Fireball Witch
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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