My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Barbarians Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Barbarians Goblin Barrel Skeleton Army Prince
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Wizard Goblin Barrel Skeleton Army Prince P.E.K.K.A
Fireball
Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Barbarians Wizard Skeleton Army
Lightning
Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Freeze Barbarians Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Freeze
Barbarians
Wizard
Prince P.E.K.K.A
Goblin Barrel
Prince Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Freeze
Zap
Prince
Zap Goblin Barrel Wizard
P.E.K.K.A
Zap Wizard Goblin Barrel

Defense Synergies 0 11

Zap
Barbarians Skeleton Army Prince P.E.K.K.A
Barbarians
Zap Skeleton Army
Wizard
Skeleton Army Freeze Prince P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Barbarians Wizard Freeze Prince
Freeze
Wizard Skeleton Army
Prince
Zap Wizard Skeleton Army
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Skeleton Army P.E.K.K.A Zap Prince
Barbarians Skeleton Army Prince P.E.K.K.A Freeze
Barbarians Skeleton Army Prince P.E.K.K.A
Barbarians Skeleton Army Prince P.E.K.K.A
Skeleton Army Freeze Zap
Zap Wizard Freeze
Zap Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Zap Wizard Freeze
Zap Wizard
Barbarians Skeleton Army Prince P.E.K.K.A Zap Wizard Freeze
Wizard Skeleton Army Zap Barbarians Freeze Prince P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Prince
Barbarians Skeleton Army Zap Freeze Prince P.E.K.K.A
Barbarians Wizard Skeleton Army Prince P.E.K.K.A
Zap Barbarians Wizard Skeleton Army Prince
Zap Wizard Freeze Barbarians
Barbarians P.E.K.K.A Prince
Wizard Skeleton Army Barbarians Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Prince P.E.K.K.A
Zap Wizard Prince
Barbarians Skeleton Army P.E.K.K.A Zap Prince
Skeleton Army Prince P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Skeleton Army Prince
Wizard Zap Freeze
Skeleton Army Prince P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Skeleton Army Prince
Zap Freeze P.E.K.K.A Barbarians Skeleton Army Prince
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Prince
Skeleton Army P.E.K.K.A Zap Barbarians Prince
Barbarians Skeleton Army Prince P.E.K.K.A Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Zap Freeze Prince P.E.K.K.A
Zap Barbarians Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Barbarians Freeze Prince
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Prince
Zap Wizard Prince
Zap Wizard
Freeze
Zap Prince
Zap Wizard
Wizard
Freeze
Zap Wizard Prince
Zap Wizard
Prince
Wizard
Prince
Zap Barbarians
Zap Freeze Wizard
Zap Wizard
Zap Wizard Prince
Zap
Zap Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A Prince
Wizard
Zap Barbarians Skeleton Army Freeze Prince
Zap Wizard
Freeze
Wizard Prince
Zap Wizard
Zap
Prince P.E.K.K.A
Zap Freeze
Zap
Zap Freeze Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: