My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Barbarians Battle Ram Wizard Giant Skeleton
The Log
Barbarians Battle Ram Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram Wizard Giant Skeleton
Fireball
Barbarians Battle Ram Wizard
Poison
Barbarians Wizard
Lightning
Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Tornado Fireball Battle Ram Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Tornado Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado Barbarian Barrel Giant Skeleton
Barbarians
Fireball
Zap Tornado Battle Ram
Battle Ram
Zap Fireball Barbarian Barrel Tornado
Wizard
Tornado Giant Skeleton
Barbarian Barrel
Zap Battle Ram Tornado Giant Skeleton
Tornado
Zap Fireball Wizard Battle Ram Barbarian Barrel Giant Skeleton
Giant Skeleton
Zap Wizard Barbarian Barrel Tornado

Defense Synergies 4 9

Zap
Fireball Barbarians Barbarian Barrel Tornado Giant Skeleton
Barbarians
Zap
Fireball
Zap Barbarian Barrel Tornado
Battle Ram
Wizard
Tornado Barbarian Barrel Giant Skeleton
Barbarian Barrel
Fireball Zap Wizard Tornado Giant Skeleton
Tornado
Fireball Wizard Zap Barbarian Barrel Giant Skeleton
Giant Skeleton
Zap Wizard Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Barbarian Barrel
Barbarians Zap
Barbarians Tornado Giant Skeleton
Barbarians
Barbarians Fireball Barbarian Barrel Tornado Giant Skeleton
Fireball Barbarian Barrel Tornado Zap
Tornado Zap Fireball Wizard
Zap Barbarians Fireball Barbarian Barrel Giant Skeleton
Barbarians Tornado
Tornado Barbarians Barbarian Barrel Giant Skeleton
Barbarians Zap Fireball Wizard Barbarian Barrel Tornado Giant Skeleton
Zap Fireball Wizard Tornado
Barbarians Zap Fireball Wizard Giant Skeleton
Fireball Wizard Zap Barbarians Barbarian Barrel Tornado
Barbarians
Barbarians Tornado Zap Fireball
Barbarians Wizard Fireball Tornado
Fireball Zap Barbarians Wizard Barbarian Barrel Tornado
Zap Wizard Barbarian Barrel Tornado Barbarians Fireball Giant Skeleton
Barbarians Tornado
Wizard Barbarians Fireball Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Barbarian Barrel Giant Skeleton
Fireball Zap Wizard Barbarian Barrel
Barbarians Giant Skeleton Zap
Giant Skeleton Zap Barbarians Fireball Barbarian Barrel Tornado
Barbarians Giant Skeleton
Fireball Wizard Zap Tornado
Barbarians Fireball Giant Skeleton
Giant Skeleton Barbarians
Zap Giant Skeleton Barbarians Fireball Barbarian Barrel Tornado
Barbarians
Barbarians Giant Skeleton
Zap Barbarians Fireball Tornado Giant Skeleton
Barbarians Giant Skeleton Fireball Wizard
Wizard Barbarians Fireball
Barbarians Zap Fireball Barbarian Barrel Tornado Giant Skeleton
Zap Barbarians Fireball Wizard Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Giant Skeleton
Fireball Zap Barbarian Barrel Tornado
Fireball Barbarian Barrel Giant Skeleton
Barbarians Fireball Barbarian Barrel Giant Skeleton
Fireball Wizard Zap Barbarian Barrel
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Barbarian Barrel Tornado
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Fireball Wizard Barbarian Barrel Tornado
Fireball Zap Wizard Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel Tornado
Zap Fireball Wizard Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Tornado
Fireball Giant Skeleton
Fireball Wizard Tornado
Tornado
Zap Barbarians Fireball Barbarian Barrel
Zap Tornado Fireball Wizard Barbarian Barrel
Fireball Zap Wizard Barbarian Barrel Tornado
Fireball Zap Wizard Tornado
Fireball Zap Barbarian Barrel Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Barbarians Fireball Barbarian Barrel
Fireball Zap Wizard Tornado
Fireball Barbarian Barrel
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Zap Fireball Tornado
Zap Fireball Barbarian Barrel Tornado Giant Skeleton

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