My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Barbarians Guards
Zap
Guards
Barbarian Barrel
Barbarians Wizard Guards Ice Wizard
The Log
Barbarians Guards
Earthquake
Barbarians Elixir Collector Guards
Arrows
Guards
Royal Delivery
Barbarians Wizard Guards Ice Wizard
Fireball
Barbarians Wizard Elixir Collector Ice Wizard
Poison
Barbarians Wizard Elixir Collector Guards Ice Wizard
Lightning
Wizard Elixir Collector Ice Wizard
Rocket
Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Ice Wizard Fireball Barbarians Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Ice Wizard Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Guards Ice Wizard
Barbarians
Fireball
Zap Giant
Giant
Zap Fireball Wizard Guards Ice Wizard
Wizard
Giant
Elixir Collector
Guards
Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 1 7

Zap
Fireball Barbarians Guards Ice Wizard
Barbarians
Zap
Fireball
Zap Ice Wizard
Giant
Wizard
Guards Ice Wizard
Elixir Collector
Guards
Zap Wizard Ice Wizard
Ice Wizard
Zap Fireball Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Zap Ice Wizard
Barbarians Ice Wizard
Barbarians Guards Ice Wizard
Barbarians Fireball
Fireball Zap Guards Ice Wizard
Zap Fireball Wizard Ice Wizard
Zap Barbarians Fireball
Barbarians Ice Wizard
Guards Barbarians Ice Wizard
Barbarians Guards Ice Wizard Zap Fireball Wizard
Zap Fireball Wizard Ice Wizard
Barbarians Zap Fireball Wizard Guards Ice Wizard
Fireball Wizard Zap Barbarians Guards
Barbarians
Barbarians Zap Fireball
Barbarians Wizard Fireball
Fireball Zap Barbarians Wizard Guards Ice Wizard
Zap Wizard Barbarians Fireball Guards Ice Wizard
Barbarians
Wizard Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Fireball
Fireball Zap Wizard
Barbarians Guards Zap
Guards Zap Barbarians Fireball
Barbarians Guards
Fireball Wizard Zap Ice Wizard
Guards Barbarians Fireball Ice Wizard
Barbarians
Zap Barbarians Fireball
Barbarians Guards
Barbarians Guards
Zap Barbarians Fireball Guards
Barbarians Fireball Wizard Guards
Wizard Barbarians Fireball
Barbarians Guards Zap Fireball
Zap Barbarians Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball Guards
Fireball Wizard Zap
Fireball Wizard Zap Ice Wizard
Wizard
Fireball Zap Wizard Ice Wizard
Fireball Zap Wizard
Fireball Guards
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Ice Wizard
Fireball Zap Wizard Ice Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Ice Wizard
Zap Fireball Wizard Guards
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Barbarians Fireball Guards
Fireball Zap Wizard Ice Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Guards
Zap Fireball
Zap Fireball

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