My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Barbarians Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Elixir Golem Night Witch
The Log
Barbarians Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Night Witch
Royal Delivery
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Fireball
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Poison
Barbarians Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Night Witch
Rocket
Barbarians Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Void Fireball Battle Healer Night Witch Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Void Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Void Elixir Golem Battle Healer Electro Dragon Night Witch
Barbarians
Battle Healer
Elixir Golem
Battle Healer Night Witch Zap Fireball Electro Dragon
Fireball
Zap Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Zap Barbarians Night Witch
Void
Zap
Electro Dragon
Battle Healer Zap Elixir Golem
Night Witch
Elixir Golem Zap Battle Healer

Defense Synergies 2 7

Zap
Fireball Barbarians Battle Healer Void Electro Dragon Night Witch
Barbarians
Zap
Elixir Golem
Fireball
Zap Battle Healer
Battle Healer
Electro Dragon Zap Fireball Night Witch
Void
Zap
Electro Dragon
Battle Healer Zap
Night Witch
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Void Electro Dragon
Barbarians Zap Battle Healer Electro Dragon Night Witch
Barbarians Void Electro Dragon Night Witch
Barbarians Night Witch Electro Dragon
Barbarians Fireball Battle Healer
Fireball Zap Electro Dragon Night Witch
Zap Fireball Void Electro Dragon Night Witch
Zap Barbarians Fireball Battle Healer Void Electro Dragon
Barbarians Night Witch
Barbarians Battle Healer Night Witch
Barbarians Zap Fireball Electro Dragon Night Witch
Zap Fireball Electro Dragon Night Witch
Barbarians Night Witch Zap Fireball Battle Healer Electro Dragon
Fireball Zap Barbarians Electro Dragon Night Witch
Barbarians
Barbarians Zap Fireball
Barbarians Fireball Electro Dragon Night Witch
Fireball Zap Barbarians Battle Healer Electro Dragon Night Witch
Zap Barbarians Fireball Battle Healer Electro Dragon
Barbarians
Barbarians Fireball Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Battle Healer Void
Fireball Void Zap Battle Healer Electro Dragon
Barbarians Zap Battle Healer Electro Dragon
Zap Barbarians Fireball Battle Healer Night Witch
Barbarians Battle Healer Night Witch
Fireball Zap Electro Dragon
Barbarians Fireball Battle Healer Void Night Witch
Barbarians Battle Healer
Zap Void Electro Dragon Barbarians Fireball
Barbarians
Barbarians Electro Dragon
Zap Barbarians Fireball Void
Barbarians Fireball Night Witch
Barbarians Fireball Electro Dragon
Barbarians Electro Dragon Zap Fireball Battle Healer Night Witch
Zap Barbarians Fireball Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Electro Dragon
Fireball Void Zap Electro Dragon
Fireball Void Electro Dragon
Barbarians Fireball Void
Fireball Zap
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Void Zap Electro Dragon
Fireball Void Electro Dragon Night Witch
Void Zap Fireball Electro Dragon
Fireball Void Zap Electro Dragon
Fireball Void
Fireball Void Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Night Witch
Void Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball Void Night Witch
Fireball Void
Void
Zap Barbarians Fireball Void Electro Dragon
Zap Fireball Electro Dragon
Fireball Void Zap Electro Dragon
Fireball Void Zap Electro Dragon
Fireball Void Zap
Zap Fireball Electro Dragon Night Witch
Zap Electro Dragon Fireball Void
Fireball Void Night Witch
Void Zap Fireball Electro Dragon Night Witch
Zap Void Fireball Electro Dragon
Fireball
Zap Barbarians Fireball Void Electro Dragon Night Witch
Fireball Zap Electro Dragon
Fireball
Fireball Void Electro Dragon
Zap Fireball Electro Dragon
Void Zap Fireball
Electro Dragon
Zap Electro Dragon Fireball
Zap Fireball Void Electro Dragon
Void Electro Dragon Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: