My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Fireball Golden Knight Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball The Log Mega Knight
Arrows
Zap Elite Barbarians Fireball Mega Knight
Elite Barbarians
Zap Arrows Fireball Wizard The Log Mega Knight Golden Knight
Fireball
Zap Arrows Elite Barbarians The Log Mega Knight Golden Knight
Wizard
Elite Barbarians Mega Knight
The Log
Zap Elite Barbarians Fireball Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Fireball Wizard The Log
Golden Knight
Elite Barbarians Fireball

Defense Synergies 4 17

Zap
Fireball Mega Knight Arrows Elite Barbarians The Log Golden Knight
Arrows
Mega Knight Zap Fireball Golden Knight
Elite Barbarians
Zap Wizard The Log Mega Knight Golden Knight
Fireball
Zap The Log Arrows Mega Knight Golden Knight
Wizard
Elite Barbarians The Log Mega Knight Golden Knight
The Log
Fireball Zap Elite Barbarians Wizard Mega Knight Golden Knight
Mega Knight
Zap Arrows Elite Barbarians Fireball Wizard The Log
Golden Knight
Zap Arrows Elite Barbarians Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Golden Knight
Elite Barbarians Zap The Log Mega Knight
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight
Arrows Elite Barbarians Fireball The Log Mega Knight
Arrows Fireball The Log Zap Mega Knight
Zap Arrows Fireball Wizard
Zap Arrows Fireball The Log Mega Knight Golden Knight
Elite Barbarians
Elite Barbarians Mega Knight
Zap Arrows Fireball Wizard The Log Mega Knight
Arrows Zap Fireball Wizard
Mega Knight Zap Elite Barbarians Fireball Wizard The Log
Fireball Wizard Mega Knight Zap Arrows The Log Golden Knight
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball The Log Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Fireball
Arrows Fireball Mega Knight Zap Elite Barbarians Wizard The Log Golden Knight
Zap Arrows Wizard The Log Fireball Mega Knight
Elite Barbarians
Wizard Mega Knight Arrows Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Fireball
Fireball Zap Arrows Elite Barbarians Wizard The Log Mega Knight
Mega Knight Zap Elite Barbarians The Log Golden Knight
Mega Knight Zap Elite Barbarians Fireball The Log
Elite Barbarians Mega Knight
Arrows Fireball Wizard Zap
Elite Barbarians Fireball
Mega Knight Elite Barbarians
Zap Mega Knight Elite Barbarians Fireball The Log
Mega Knight Elite Barbarians Golden Knight
Mega Knight Zap Arrows Elite Barbarians Fireball The Log
Elite Barbarians Mega Knight Fireball Wizard Golden Knight
Wizard Fireball Mega Knight
Elite Barbarians Zap Fireball The Log Golden Knight
Arrows Mega Knight Zap Elite Barbarians Fireball Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log Golden Knight
Arrows Fireball Zap The Log Golden Knight
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Wizard Zap Arrows The Log Mega Knight
Arrows Fireball Wizard Zap
Arrows Wizard The Log
Arrows Fireball The Log Zap Wizard
Arrows Fireball The Log Zap Wizard Golden Knight
Elite Barbarians Fireball
Zap Arrows Fireball Wizard The Log Golden Knight
Fireball Zap Arrows Wizard
Elite Barbarians Fireball The Log Golden Knight
Arrows Fireball
Zap Arrows Elite Barbarians Fireball The Log
Zap Arrows Fireball Wizard The Log Golden Knight
Arrows Fireball Wizard The Log Mega Knight
Arrows Fireball
Zap Arrows Fireball Wizard The Log Mega Knight
Zap Arrows Fireball Wizard The Log Mega Knight Golden Knight
Fireball The Log Mega Knight
Arrows Fireball Wizard
The Log
Zap Arrows Fireball The Log
Zap Arrows The Log Fireball Wizard Mega Knight
Arrows Fireball The Log Zap Wizard Golden Knight
Fireball Zap Arrows Wizard The Log Mega Knight Golden Knight
Fireball Zap Arrows The Log Golden Knight
Elite Barbarians Zap Arrows Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard The Log Mega Knight
Zap Arrows Fireball
Mega Knight
Arrows Fireball Wizard The Log
Zap Fireball
Fireball Zap Arrows Wizard
Arrows The Log Fireball
Fireball Wizard Mega Knight
Arrows The Log Zap Fireball Wizard
Zap Arrows Fireball
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball The Log Golden Knight
Zap Fireball
Zap Fireball The Log Mega Knight Golden Knight

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