My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Giant Skeleton
The Log
Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Goblin Barrel Skeleton Army
Poison
Bats Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Barrel Skeleton Army Valkyrie Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Zap Goblin Barrel
Zap
Arrows Bats Valkyrie Giant Skeleton
Arrows
Zap Goblin Barrel Giant Skeleton
Valkyrie
Bats Goblin Barrel Zap Giant Skeleton
Rocket
Goblin Barrel
Valkyrie Bats Arrows Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Bats Zap Arrows Valkyrie Goblin Barrel

Defense Synergies 0 10

Bats
Zap Valkyrie Giant Skeleton
Zap
Bats Arrows Valkyrie Skeleton Army Giant Skeleton
Arrows
Zap Valkyrie Giant Skeleton
Valkyrie
Bats Zap Arrows
Rocket
Goblin Barrel
Skeleton Army
Zap Giant Skeleton
Giant Skeleton
Bats Zap Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie
Skeleton Army Bats Zap Valkyrie
Rocket Skeleton Army Bats Valkyrie Giant Skeleton
Skeleton Army Bats Valkyrie
Arrows Valkyrie Rocket Skeleton Army Giant Skeleton
Arrows Skeleton Army Bats Zap Valkyrie
Bats Rocket Zap Arrows
Rocket Zap Arrows Valkyrie Giant Skeleton
Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Bats Valkyrie Skeleton Army Zap Arrows Giant Skeleton
Arrows Bats Zap
Skeleton Army Bats Zap Valkyrie Rocket Giant Skeleton
Valkyrie Rocket Skeleton Army Bats Zap Arrows
Skeleton Army
Rocket Skeleton Army Zap
Bats Arrows Valkyrie Skeleton Army
Arrows Bats Zap Valkyrie Skeleton Army
Zap Arrows Valkyrie Bats Giant Skeleton
Valkyrie Skeleton Army Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Giant Skeleton
Zap Arrows Valkyrie Rocket
Skeleton Army Giant Skeleton Bats Zap Valkyrie Rocket
Valkyrie Rocket Skeleton Army Giant Skeleton Bats Zap
Giant Skeleton Valkyrie Skeleton Army
Arrows Rocket Bats Zap
Rocket Skeleton Army Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Zap Rocket Giant Skeleton Bats Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie Giant Skeleton
Rocket Skeleton Army Zap Arrows Valkyrie Giant Skeleton
Rocket Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Valkyrie Rocket Giant Skeleton
Bats Arrows Valkyrie Zap Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Giant Skeleton
Arrows Zap
Rocket Arrows Giant Skeleton
Arrows Valkyrie Rocket Giant Skeleton
Rocket Zap Arrows Valkyrie
Arrows Bats Zap Rocket
Arrows
Arrows Zap
Arrows Zap
Rocket Bats
Rocket Zap Arrows Valkyrie
Zap Arrows Rocket
Rocket
Arrows Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Zap Arrows
Rocket Zap Arrows Valkyrie
Rocket Giant Skeleton
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Bats Zap Arrows
Zap Rocket Bats
Zap Arrows Rocket
Zap Rocket Arrows
Giant Skeleton
Rocket Arrows
Zap Bats Rocket Skeleton Army
Rocket Zap Arrows
Arrows
Valkyrie Rocket
Arrows Zap
Rocket Zap Arrows Giant Skeleton
Zap Bats Rocket Giant Skeleton
Bats Zap Rocket
Zap Rocket Giant Skeleton

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