My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Skeleton Army
Fireball
Tesla Elite Barbarians Hog Rider Skeleton Army
Poison
Skeleton Army
Lightning
Tesla Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Skeleton Army Tesla Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Skeleton Army

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Mirror Valkyrie
Arrows
Zap Elite Barbarians Hog Rider Mirror
Tesla
Elite Barbarians
Zap Arrows Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Zap
Hog Rider
Zap Arrows Valkyrie Elite Barbarians Mirror
Mirror
Zap Arrows Hog Rider Skeleton Army
Skeleton Army
Mirror

Defense Synergies 5 10

Zap
Mirror Arrows Tesla Elite Barbarians Valkyrie Skeleton Army
Arrows
Mirror Zap Tesla Valkyrie
Tesla
Mirror Zap Arrows Valkyrie Skeleton Army
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Arrows Tesla Mirror
Hog Rider
Mirror
Zap Arrows Tesla Skeleton Army Valkyrie
Skeleton Army
Mirror Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie
Elite Barbarians Skeleton Army Zap Tesla Valkyrie
Tesla Skeleton Army Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeleton Army Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Zap Tesla Valkyrie
Tesla Zap Arrows
Zap Arrows Tesla Valkyrie
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Valkyrie
Valkyrie Skeleton Army Zap Arrows Tesla
Arrows Tesla Zap
Tesla Skeleton Army Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Arrows Tesla
Elite Barbarians Skeleton Army Tesla
Skeleton Army Zap Tesla Elite Barbarians
Tesla Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Tesla Zap Elite Barbarians Valkyrie Skeleton Army
Zap Arrows Valkyrie Tesla
Tesla Elite Barbarians
Valkyrie Skeleton Army Arrows Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Tesla Elite Barbarians
Zap Arrows Tesla Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Tesla Elite Barbarians
Tesla Elite Barbarians Valkyrie Skeleton Army
Arrows Zap Tesla
Skeleton Army Tesla Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Valkyrie Skeleton Army
Tesla Skeleton Army
Tesla Elite Barbarians Valkyrie
Skeleton Army Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Tesla Elite Barbarians Skeleton Army Zap Valkyrie
Arrows Valkyrie Zap Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Elite Barbarians
Zap Arrows Valkyrie
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Skeleton Army
Zap Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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