My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince
Giant Snowball
Royal Recruits
Zap
Dark Prince
Barbarian Barrel
Royal Recruits Dark Prince Electro Wizard
The Log
Royal Recruits Dark Prince
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Dark Prince P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Royal Recruits Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rocket Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Dark Prince Electro Wizard Rocket Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Dark Prince

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Electro Wizard Royal Recruits Dark Prince
Arrows
Zap Fireball P.E.K.K.A Dark Prince
Royal Recruits
Zap Electro Wizard
Fireball
Zap Arrows Dark Prince Electro Wizard
Rocket
Dark Prince
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Recruits Fireball Dark Prince

Defense Synergies 2 10

Zap
Fireball Electro Wizard Arrows Dark Prince P.E.K.K.A
Arrows
Zap Fireball Dark Prince P.E.K.K.A
Royal Recruits
Fireball
Zap Arrows Dark Prince Electro Wizard
Rocket
Dark Prince
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Fireball Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Royal Recruits Fireball Electro Wizard
P.E.K.K.A Zap Royal Recruits Dark Prince Electro Wizard
Rocket P.E.K.K.A Royal Recruits Dark Prince Electro Wizard
Royal Recruits P.E.K.K.A Dark Prince Electro Wizard
Arrows Royal Recruits Fireball Rocket Dark Prince P.E.K.K.A
Arrows Fireball Zap Dark Prince Electro Wizard
Rocket Electro Wizard Zap Arrows Fireball
Rocket Zap Arrows Royal Recruits Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Royal Recruits
Royal Recruits Dark Prince Electro Wizard
Electro Wizard Zap Arrows Royal Recruits Fireball Dark Prince
Arrows Zap Fireball Electro Wizard
Royal Recruits P.E.K.K.A Zap Fireball Rocket Dark Prince Electro Wizard
Fireball Rocket Zap Arrows Royal Recruits Dark Prince P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Electro Wizard
Rocket Zap Royal Recruits Fireball P.E.K.K.A Electro Wizard
Arrows Royal Recruits Fireball Dark Prince P.E.K.K.A Electro Wizard
Arrows Fireball Zap Royal Recruits Dark Prince Electro Wizard
Zap Arrows Royal Recruits Fireball Dark Prince Electro Wizard
P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Dark Prince Arrows Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows Rocket
Royal Recruits P.E.K.K.A Zap Rocket Dark Prince Electro Wizard
Royal Recruits Rocket Dark Prince P.E.K.K.A Zap Fireball Electro Wizard
Royal Recruits P.E.K.K.A Dark Prince
Arrows Fireball Rocket Zap Electro Wizard
Royal Recruits Rocket Dark Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Royal Recruits Dark Prince
Zap Royal Recruits Rocket P.E.K.K.A Electro Wizard Fireball Dark Prince
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits Dark Prince
Royal Recruits Rocket P.E.K.K.A Zap Arrows Fireball Dark Prince Electro Wizard
Royal Recruits Rocket Dark Prince P.E.K.K.A Fireball
Royal Recruits Fireball
Royal Recruits Electro Wizard Zap Fireball Rocket Dark Prince P.E.K.K.A
Arrows Zap Royal Recruits Fireball Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Rocket
Arrows Fireball Zap Electro Wizard
Rocket Arrows Fireball
Arrows Royal Recruits Fireball Rocket Dark Prince
Fireball Rocket Zap Arrows Dark Prince
Arrows Fireball Zap Rocket
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Rocket Fireball Electro Wizard
Rocket Zap Arrows Royal Recruits Fireball Dark Prince Electro Wizard
Fireball Zap Arrows Rocket
Rocket Fireball
Arrows Fireball Rocket
Zap Arrows Fireball
Rocket Zap Arrows Fireball
Arrows Royal Recruits Fireball Rocket
Arrows Fireball Rocket
Rocket
Rocket Zap Arrows Fireball Dark Prince Electro Wizard
Rocket Zap Arrows Fireball
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Zap Arrows Royal Recruits Fireball
Zap Arrows Fireball Dark Prince
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows
Fireball Rocket Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Rocket Electro Wizard Fireball
Fireball
Zap Arrows Fireball Rocket
Zap Rocket Arrows Fireball Electro Wizard
P.E.K.K.A
Rocket Arrows Fireball
Zap Electro Wizard Royal Recruits Fireball Rocket Dark Prince
Fireball Rocket Zap Arrows Electro Wizard
Arrows Fireball
Fireball Rocket Dark Prince Electro Wizard
Arrows Zap Fireball
Rocket Zap Arrows Fireball
Royal Recruits Dark Prince P.E.K.K.A
Zap Royal Recruits Fireball Rocket Electro Wizard
Zap Fireball Rocket Electro Wizard
Zap Royal Recruits Fireball Rocket Dark Prince Electro Wizard

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