My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Night Witch
Giant Snowball
Night Witch
Zap
Dark Prince Night Witch
Barbarian Barrel
Valkyrie Dark Prince Night Witch
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Dark Prince Night Witch
Fireball
Night Witch
Poison
Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Dark Prince Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Mini P.E.K.K.A Valkyrie Dark Prince Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Mini P.E.K.K.A

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Mini P.E.K.K.A Valkyrie Dark Prince Night Witch
Arrows
Zap Giant Mini P.E.K.K.A Dark Prince Night Witch
Mini P.E.K.K.A
Giant Zap Arrows Valkyrie Rage Dark Prince
Valkyrie
Zap Mini P.E.K.K.A Giant Dark Prince
Giant
Zap Arrows Mini P.E.K.K.A Rage Dark Prince Night Witch Valkyrie
Rage
Giant Mini P.E.K.K.A Dark Prince Night Witch
Dark Prince
Giant Zap Arrows Mini P.E.K.K.A Valkyrie Rage
Night Witch
Giant Zap Arrows Rage

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Valkyrie Dark Prince Night Witch
Arrows
Zap Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Zap Arrows Valkyrie
Valkyrie
Zap Arrows Mini P.E.K.K.A Night Witch
Giant
Rage
Dark Prince
Zap Arrows Night Witch
Night Witch
Zap Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Mini P.E.K.K.A Zap Valkyrie Dark Prince Night Witch
Mini P.E.K.K.A Valkyrie Dark Prince Night Witch
Mini P.E.K.K.A Night Witch Valkyrie Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Zap Valkyrie Dark Prince Night Witch
Zap Arrows Night Witch
Zap Arrows Valkyrie
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Valkyrie Dark Prince Night Witch
Valkyrie Zap Arrows Dark Prince Night Witch
Arrows Zap Night Witch
Mini P.E.K.K.A Night Witch Zap Valkyrie Dark Prince
Valkyrie Zap Arrows Mini P.E.K.K.A Dark Prince Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie Dark Prince Night Witch
Arrows Zap Valkyrie Dark Prince Night Witch
Zap Arrows Valkyrie Dark Prince
Mini P.E.K.K.A
Valkyrie Dark Prince Arrows Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Dark Prince
Zap Arrows Mini P.E.K.K.A Valkyrie
Zap Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Zap Night Witch
Mini P.E.K.K.A Valkyrie Dark Prince Night Witch
Arrows Zap
Mini P.E.K.K.A Dark Prince Valkyrie Night Witch
Mini P.E.K.K.A Valkyrie Dark Prince
Zap Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Zap Arrows Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Valkyrie Night Witch
Valkyrie
Zap Mini P.E.K.K.A Valkyrie Dark Prince Night Witch
Arrows Valkyrie Zap Mini P.E.K.K.A Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie Dark Prince
Zap Arrows Valkyrie Dark Prince
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Night Witch
Zap Arrows Valkyrie Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A Night Witch
Zap Arrows Mini P.E.K.K.A Dark Prince
Zap Arrows Valkyrie
Night Witch
Arrows
Zap Arrows
Zap Arrows Valkyrie Dark Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Night Witch
Zap
Mini P.E.K.K.A Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Dark Prince Night Witch
Zap Arrows
Arrows
Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Zap
Zap Arrows
Dark Prince
Zap
Zap
Zap Dark Prince

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