My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Prince Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Lightning
Mini P.E.K.K.A Prince Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mini P.E.K.K.A Hog Rider Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Mini P.E.K.K.A

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Prince Mini P.E.K.K.A The Log Mega Knight
Arrows
Zap Hog Rider Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Zap Arrows Hog Rider The Log Mega Knight
Hog Rider
Zap Arrows The Log Mini P.E.K.K.A Prince Mega Knight
Prince
Zap Mega Knight Arrows Hog Rider The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Zap Arrows Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 5 9

Zap
Mini P.E.K.K.A Mega Knight Arrows Prince The Log Inferno Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Zap The Log Arrows
Hog Rider
Prince
The Log Zap Arrows
The Log
Mini P.E.K.K.A Prince Zap Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Mega Knight
Mega Knight
Zap Arrows The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Inferno Dragon Zap Prince The Log Mega Knight
Mini P.E.K.K.A Prince Mega Knight Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Arrows Mini P.E.K.K.A Prince The Log Mega Knight
Arrows The Log Zap Mega Knight
Inferno Dragon Zap Arrows
Zap Arrows The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Prince
Mini P.E.K.K.A Prince Mega Knight
Zap Arrows The Log Mega Knight
Arrows Inferno Dragon Zap
Mini P.E.K.K.A Prince Mega Knight Zap The Log
Mega Knight Zap Arrows Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Inferno Dragon Prince Mega Knight
Zap Mini P.E.K.K.A Prince The Log Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Prince
Arrows Mega Knight Zap Prince The Log
Zap Arrows The Log Inferno Dragon Mega Knight
Mini P.E.K.K.A Prince Inferno Dragon
Mega Knight Arrows Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Prince
Zap Arrows Mini P.E.K.K.A Prince The Log Inferno Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Mega Knight Zap The Log
Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Arrows Zap
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Mega Knight Prince Inferno Dragon
Zap Mega Knight Mini P.E.K.K.A Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Prince
Mega Knight Zap Arrows Prince The Log
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Prince The Log Inferno Dragon
Arrows Mega Knight Zap Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows Prince The Log
Zap Arrows The Log Mega Knight
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Mini P.E.K.K.A Prince
Zap Arrows Prince The Log
Zap Arrows
The Log
Arrows
Zap Arrows Prince The Log
Zap Arrows The Log
Arrows The Log Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Prince The Log Mega Knight
Zap Arrows The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Zap Arrows The Log
Zap Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log Zap
Zap Arrows Prince The Log Mega Knight
Zap Arrows The Log
Zap Arrows
Zap
Mini P.E.K.K.A
Zap Arrows The Log Mega Knight
Zap Arrows
Prince Mega Knight
Arrows The Log
Zap Prince
Zap Arrows
Arrows The Log
Mini P.E.K.K.A Prince Mega Knight
Arrows The Log Zap
Zap Arrows
Prince Mega Knight
Zap The Log
Zap
Zap Prince The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: